From e9f9cb29fcc2a259fff0ca919720e34a23ad6435 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 10 Mar 2023 08:09:44 -0800
Subject: [PATCH] Fixed build warning on Android
(cherry picked from commit 2af6f4a3e4f0a82ccbb7ce142c914b5aa5df2000)
---
src/audio/SDL_audiocvt.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 653c7ecc7ecf..99cb7ce392e1 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -212,14 +212,14 @@ static int SDL_ResampleAudio(const int chans, const int inrate, const int outrat
const int framelen = chans * (int)sizeof(float);
const int inframes = inbuflen / framelen;
/* outbuflen isn't total to write, it's total available. */
- const int wantedoutframes = ((Sint64)inframes) * outrate / inrate;
+ const int wantedoutframes = (int)((Sint64)inframes * outrate / inrate);
const int maxoutframes = outbuflen / framelen;
const int outframes = SDL_min(wantedoutframes, maxoutframes);
float *dst = outbuf;
int i, j, chan;
for (i = 0; i < outframes; i++) {
- const int srcindex = ((Sint64)i) * inrate / outrate;
+ const int srcindex = (int)((Sint64)i * inrate / outrate);
/* Calculating the following way avoids subtraction or modulo of large
* floats which have low result precision.
* interpolation1