SDL: Fixed build with MinGW-64 windows.devices.power.h

From d2c4d74dd0302369251dce9375b49f394e54f76a Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 27 May 2022 15:49:35 -0700
Subject: [PATCH] Fixed build with MinGW-64 windows.devices.power.h

The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
---
 src/joystick/windows/SDL_windows_gaming_input.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 8b552bb7dad..a266d4b5c73 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -35,6 +35,13 @@
 #include <roapi.h>
 
 
+#ifdef ____FIReference_1_INT32_INTERFACE_DEFINED__
+/* MinGW-64 uses __FIReference_1_INT32 instead of Microsoft's __FIReference_1_int */
+#define __FIReference_1_int __FIReference_1_INT32
+#define __FIReference_1_int_get_Value __FIReference_1_INT32_get_Value
+#define __FIReference_1_int_Release __FIReference_1_INT32_Release
+#endif
+
 struct joystick_hwdata
 {
     __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;