SDL: fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b

From f498c281e13473bcfa8fcbe7161a8a1ef02dc117 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Wed, 2 Jun 2021 14:10:50 +0300
Subject: [PATCH] fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit
 b81969d46f4b

See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
---
 src/joystick/windows/SDL_rawinputjoystick.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index be292720d1..e6d3318dde 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -891,7 +891,7 @@ RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
         /* The Xbox One controller shows up as a hardcoded raw input VID/PID */
         if (name && SDL_strcmp(name, "Xbox One Game Controller") == 0 &&
             device->vendor_id == USB_VENDOR_MICROSOFT &&
-            device->product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER) {
+            device->product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) {
             return SDL_TRUE;
         }