SDL: Fixed button mapping for the HORIPAD S controller

From 40b7143180abf45da42ab617e7f50a0e71415a05 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 4 Aug 2022 10:24:03 -0700
Subject: [PATCH] Fixed button mapping for the HORIPAD S controller

This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
---
 src/joystick/controller_type.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/controller_type.c b/src/joystick/controller_type.c
index df4d8505bc9..92abcd89e4c 100644
--- a/src/joystick/controller_type.c
+++ b/src/joystick/controller_type.c
@@ -543,7 +543,7 @@ static const ControllerDescription_t arrControllers[] = {
 	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController, NULL },  // HORI Pokken Tournament DX Pro Pad
 	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController, NULL },		// HORI Wireless Switch Pad
 #ifdef _WIN32
-	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL },	 // HORI Fighting Commander - Is a Switch controller but shows up through XInput on Windows.
+	//{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL },	 // HORI Fighting Commander - Is a Switch controller but shows up through XInput on Windows.
 #else
 	{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_SwitchProController, "HORI Fighting Commander" },
 #endif