SDL: Fixed compiler warnings using Visual Studio 2019

From eb3bf80f9c6a338f4b936d0395477ab154c70cc5 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 21 Sep 2021 18:15:09 -0700
Subject: [PATCH] Fixed compiler warnings using Visual Studio 2019

---
 src/render/opengl/SDL_render_gl.c |  2 +-
 test/testsprite2.c                | 60 +++++++++++++++----------------
 2 files changed, 31 insertions(+), 31 deletions(-)

diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index d58ef1d6a2..23a905dbe7 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1459,7 +1459,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
                 }
 
                 {
-                    int j;
+                    size_t j;
                     float currentColor[4];
                     data->glGetFloatv(GL_CURRENT_COLOR, currentColor);
                     data->glBegin(GL_TRIANGLES);
diff --git a/test/testsprite2.c b/test/testsprite2.c
index dc48b1e9e1..b6ad159b26 100644
--- a/test/testsprite2.c
+++ b/test/testsprite2.c
@@ -188,22 +188,22 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
         color.b = 0xFF;
         color.a = 0xFF;
 
-        verts[0].position.x = temp.x;
-        verts[0].position.y = temp.y;
+        verts[0].position.x = (float)temp.x;
+        verts[0].position.y = (float)temp.y;
         verts[0].color = color;
 
-        verts[1].position.x = temp.x + temp.w;
-        verts[1].position.y = temp.y;
+        verts[1].position.x = (float)temp.x + temp.w;
+        verts[1].position.y = (float)temp.y;
         verts[1].color = color;
 
-        verts[2].position.x = temp.x + temp.w;
-        verts[2].position.y = temp.y + temp.h;
+        verts[2].position.x = (float)temp.x + temp.w;
+        verts[2].position.y = (float)temp.y + temp.h;
         verts[2].color = color;
 
         SDL_RenderGeometry(renderer, NULL, verts, 3, NULL, 0);
 
-        verts[1].position.x = temp.x;
-        verts[1].position.y = temp.y + temp.h;
+        verts[1].position.x = (float)temp.x;
+        verts[1].position.y = (float)temp.y + temp.h;
         verts[1].color = color;
 
         SDL_RenderGeometry(renderer, NULL, verts, 3, NULL, 0);
@@ -289,43 +289,43 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
             for (i = 0; i < num_sprites; ++i) {
                 position = &positions[i];
                 /* 0 */
-                verts->position.x = position->x;
-                verts->position.y = position->y;
+                verts->position.x = (float)position->x;
+                verts->position.y = (float)position->y;
                 verts->color = color;
                 verts->tex_coord.x = 0.0f;
                 verts->tex_coord.y = 0.0f;
                 verts++;
                 /* 1 */
-                verts->position.x = position->x + position->w;
-                verts->position.y = position->y;
+                verts->position.x = (float)position->x + position->w;
+                verts->position.y = (float)position->y;
                 verts->color = color;
                 verts->tex_coord.x = 1.0f;
                 verts->tex_coord.y = 0.0f;
                 verts++;
                 /* 2 */
-                verts->position.x = position->x + position->w;
-                verts->position.y = position->y + position->h;
+                verts->position.x = (float)position->x + position->w;
+                verts->position.y = (float)position->y + position->h;
                 verts->color = color;
                 verts->tex_coord.x = 1.0f;
                 verts->tex_coord.y = 1.0f;
                 verts++;
                 /* 0 */
-                verts->position.x = position->x;
-                verts->position.y = position->y;
+                verts->position.x = (float)position->x;
+                verts->position.y = (float)position->y;
                 verts->color = color;
                 verts->tex_coord.x = 0.0f;
                 verts->tex_coord.y = 0.0f;
                 verts++;
                 /* 2 */
-                verts->position.x = position->x + position->w;
-                verts->position.y = position->y + position->h;
+                verts->position.x = (float)position->x + position->w;
+                verts->position.y = (float)position->y + position->h;
                 verts->color = color;
                 verts->tex_coord.x = 1.0f;
                 verts->tex_coord.y = 1.0f;
                 verts++;
                 /* 3 */
-                verts->position.x = position->x;
-                verts->position.y = position->y + position->h;
+                verts->position.x = (float)position->x;
+                verts->position.y = (float)position->y + position->h;
                 verts->color = color;
                 verts->tex_coord.x = 0.0f;
                 verts->tex_coord.y = 1.0f;
@@ -360,36 +360,36 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
             for (i = 0; i < num_sprites; ++i) {
                 position = &positions[i];
                 /* 0 */
-                verts->position.x = position->x;
-                verts->position.y = position->y;
+                verts->position.x = (float)position->x;
+                verts->position.y = (float)position->y;
                 verts->color = color;
                 verts->tex_coord.x = 0.0f;
                 verts->tex_coord.y = 0.0f;
                 verts++;
                 /* 1 */
-                verts->position.x = position->x + position->w;
-                verts->position.y = position->y;
+                verts->position.x = (float)position->x + position->w;
+                verts->position.y = (float)position->y;
                 verts->color = color;
                 verts->tex_coord.x = 1.0f;
                 verts->tex_coord.y = 0.0f;
                 verts++;
                 /* 2 */
-                verts->position.x = position->x + position->w / 2.0f;
-                verts->position.y = position->y + position->h / 2.0f;
+                verts->position.x = (float)position->x + position->w / 2.0f;
+                verts->position.y = (float)position->y + position->h / 2.0f;
                 verts->color = color;
                 verts->tex_coord.x = 0.5f;
                 verts->tex_coord.y = 0.5f;
                 verts++;
                 /* 3 */
-                verts->position.x = position->x;
-                verts->position.y = position->y + position->h;
+                verts->position.x = (float)position->x;
+                verts->position.y = (float)position->y + position->h;
                 verts->color = color;
                 verts->tex_coord.x = 0.0f;
                 verts->tex_coord.y = 1.0f;
                 verts++;
                 /* 4 */
-                verts->position.x = position->x + position->w;
-                verts->position.y = position->y + position->h;
+                verts->position.x = (float)position->x + position->w;
+                verts->position.y = (float)position->y + position->h;
                 verts->color = color;
                 verts->tex_coord.x = 1.0f;
                 verts->tex_coord.y = 1.0f;