From 0c85173d5b509ab5e77d4899cf5ac0c19debec95 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 6 Nov 2023 17:10:03 -0800
Subject: [PATCH] Fixed connecting and disconnecting real-joysticks closing
virtual joysticks in Emscripten (thanks David!)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs. SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.
SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.
The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously. This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.
When two joysticks end up with the same SDL_JoystickID, conflicts
can occur. For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.
This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.
Fixes https://github.com/libsdl-org/SDL/issues/3647
(cherry picked from commit 07cb7c10a15b95387431bcb3a1ae77cfd432707b)
---
src/joystick/emscripten/SDL_sysjoystick.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c
index 81544fd4ecc8..a22e905c3373 100644
--- a/src/joystick/emscripten/SDL_sysjoystick.c
+++ b/src/joystick/emscripten/SDL_sysjoystick.c
@@ -37,7 +37,6 @@ static SDL_joylist_item *JoystickByIndex(int index);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
-static int instance_counter = 0;
static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
@@ -72,7 +71,7 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
item->naxes = gamepadEvent->numAxes;
item->nbuttons = gamepadEvent->numButtons;
- item->device_instance = instance_counter++;
+ item->device_instance = SDL_GetNextJoystickInstanceID();
item->timestamp = gamepadEvent->timestamp;
@@ -168,7 +167,6 @@ static void EMSCRIPTEN_JoystickQuit(void)
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
- instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);