SDL: Fixed iOS build

From 301389cecccfc214522758fee5e86728ba7e41e8 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 7 Nov 2021 13:52:59 -0800
Subject: [PATCH] Fixed iOS build

---
 src/joystick/SDL_gamecontroller.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 37f6d18471..4e950ce560 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -2682,8 +2682,8 @@ const char *
 SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
 {
 #if defined(SDL_JOYSTICK_MFI)
-    const char *IOS_SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
-    return IOS_SDL_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
+    const char *IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
+    return IOS_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
 #else
     return NULL;
 #endif
@@ -2693,8 +2693,8 @@ const char *
 SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
 {
 #if defined(SDL_JOYSTICK_MFI)
-    const char *IOS_SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
-    return IOS_SDL_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
+    const char *IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
+    return IOS_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
 #else
     return NULL;
 #endif