SDL: Fixed joystick vendor detection in Linux automatic gamepad mapping

From 071d1e29dd4f80605932f320aa2e05fda383944c Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 13 Jun 2023 10:05:19 -0700
Subject: [PATCH] Fixed joystick vendor detection in Linux automatic gamepad
 mapping

---
 src/joystick/SDL_joystick.c          | 8 ++++----
 src/joystick/SDL_joystick_c.h        | 1 +
 src/joystick/linux/SDL_sysjoystick.c | 1 +
 3 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 0a1e65b5fbab..59a9bbdda7b5 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -118,10 +118,10 @@ static SDL_AtomicInt SDL_last_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_l
 static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
 static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
 static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
-static char joystick_magic;
+char SDL_joystick_magic;
 
 #define CHECK_JOYSTICK_MAGIC(joystick, retval)             \
-    if (!joystick || joystick->magic != &joystick_magic) { \
+    if (!joystick || joystick->magic != &SDL_joystick_magic) { \
         SDL_InvalidParamError("joystick");                 \
         SDL_UnlockJoysticks();                             \
         return retval;                                     \
@@ -555,7 +555,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
         SDL_UnlockJoysticks();
         return NULL;
     }
-    joystick->magic = &joystick_magic;
+    joystick->magic = &SDL_joystick_magic;
     joystick->driver = driver;
     joystick->instance_id = instance_id;
     joystick->attached = SDL_TRUE;
@@ -754,7 +754,7 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
 SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick)
 {
     SDL_AssertJoysticksLocked();
-    return (joystick && joystick->magic == &joystick_magic);
+    return (joystick && joystick->magic == &SDL_joystick_magic);
 }
 
 SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id, SDL_GamepadMapping *out)
diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h
index 0eb584887c94..46de50d0aa65 100644
--- a/src/joystick/SDL_joystick_c.h
+++ b/src/joystick/SDL_joystick_c.h
@@ -32,6 +32,7 @@ extern "C" {
 #endif
 
 struct SDL_JoystickDriver;
+extern char SDL_joystick_magic;
 
 /* Initialization and shutdown functions */
 extern int SDL_InitJoysticks(void);
diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c
index a2e20ce4f1f5..b41ee40d0aa7 100644
--- a/src/joystick/linux/SDL_sysjoystick.c
+++ b/src/joystick/linux/SDL_sysjoystick.c
@@ -1645,6 +1645,7 @@ static SDL_bool LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMap
     /* We temporarily open the device to check how it's configured. Make
        a fake SDL_Joystick object to do so. */
     joystick = (SDL_Joystick *)SDL_calloc(sizeof(*joystick), 1);
+    joystick->magic = &SDL_joystick_magic;
     if (joystick == NULL) {
         SDL_OutOfMemory();
         return SDL_FALSE;