SDL: Fixed SDL_GPUTextureSupportsSampleCount() documentation (53f64)

From 53f64e40c4b24d153e979883527cd96b06ac6d12 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 14 Mar 2025 09:29:59 -0700
Subject: [PATCH] Fixed SDL_GPUTextureSupportsSampleCount() documentation

Fixes https://github.com/libsdl-org/sdlwiki/issues/751

(cherry picked from commit ffe69fc354641b778a84a9c0290ae46076fb4e5d)
---
 include/SDL3/SDL_gpu.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 818ca7e7ad395..9f516d73f9886 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -4145,7 +4145,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat(
  * \param device a GPU context.
  * \param format the texture format to check.
  * \param sample_count the sample count to check.
- * \returns a hardware-specific version of min(preferred, possible).
+ * \returns whether the sample count is supported for this texture format.
  *
  * \since This function is available since SDL 3.2.0.
  */