SDL: Fixed setting fullscreen mode on iOS

From 69e60e0f1bb095aa0377ba6fcb59ee9638e5c74f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 24 Dec 2023 16:24:22 -0800
Subject: [PATCH] Fixed setting fullscreen mode on iOS

Needed to update the actual window flags based on the requested state (@Kontrabant)
---
 src/video/uikit/SDL_uikitwindow.m | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m
index efc21da164b1..8623bcf5b4cf 100644
--- a/src/video/uikit/SDL_uikitwindow.m
+++ b/src/video/uikit/SDL_uikitwindow.m
@@ -305,6 +305,11 @@ static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window)
 void UIKit_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool bordered)
 {
     @autoreleasepool {
+        if (bordered) {
+            window->flags &= ~SDL_WINDOW_BORDERLESS;
+        } else {
+            window->flags |= SDL_WINDOW_BORDERLESS;
+        }
         UIKit_UpdateWindowBorder(_this, window);
     }
 }
@@ -312,6 +317,11 @@ void UIKit_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, SDL_boo
 int UIKit_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
 {
     @autoreleasepool {
+        if (fullscreen) {
+            window->flags &= ~SDL_WINDOW_FULLSCREEN;
+        } else {
+            window->flags |= SDL_WINDOW_FULLSCREEN;
+        }
         UIKit_UpdateWindowBorder(_this, window);
     }
     return 0;