From 37b49c98dcbf4796c987b6a022de10185dbd70e4 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 7 Nov 2024 19:05:03 -0800
Subject: [PATCH] Fixed setting up surround sound on NVIDIA Shield TV
---
src/audio/aaudio/SDL_aaudio.c | 14 ++++++--------
1 file changed, 6 insertions(+), 8 deletions(-)
diff --git a/src/audio/aaudio/SDL_aaudio.c b/src/audio/aaudio/SDL_aaudio.c
index 1146b19e9cca8..64d77dfaca5f2 100644
--- a/src/audio/aaudio/SDL_aaudio.c
+++ b/src/audio/aaudio/SDL_aaudio.c
@@ -298,7 +298,6 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
#endif
aaudio_format_t format;
-#ifdef SET_AUDIO_FORMAT
if ((device->spec.format == SDL_AUDIO_S32) && (SDL_GetAndroidSDKVersion() >= 31)) {
format = AAUDIO_FORMAT_PCM_I32;
} else if (device->spec.format == SDL_AUDIO_F32) {
@@ -308,7 +307,6 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
}
ctx.AAudioStreamBuilder_setFormat(builder, format);
ctx.AAudioStreamBuilder_setSampleRate(builder, device->spec.freq);
-#endif
ctx.AAudioStreamBuilder_setChannelCount(builder, device->spec.channels);
const aaudio_direction_t direction = (recording ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
@@ -323,9 +321,9 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
SDL_Log("Low latency audio disabled\n");
}
- LOGI("AAudio Try to open %u hz %u bit %u channels %s samples %u",
- device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
- device->spec.channels, SDL_AUDIO_ISBIGENDIAN(device->spec.format) ? "BE" : "LE", device->sample_frames);
+ LOGI("AAudio Try to open %u hz %s %u channels samples %u",
+ device->spec.freq, SDL_GetAudioFormatName(device->spec.format),
+ device->spec.channels, device->sample_frames);
res = ctx.AAudioStreamBuilder_openStream(builder, &hidden->stream);
if (res != AAUDIO_OK) {
@@ -373,9 +371,9 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
return false;
}
- LOGI("AAudio Actually opened %u hz %u bit %u channels %s samples %u, buffers %d",
- device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
- device->spec.channels, SDL_AUDIO_ISBIGENDIAN(device->spec.format) ? "BE" : "LE", device->sample_frames, hidden->num_buffers);
+ LOGI("AAudio Actually opened %u hz %s %u channels samples %u, buffers %d",
+ device->spec.freq, SDL_GetAudioFormatName(device->spec.format),
+ device->spec.channels, device->sample_frames, hidden->num_buffers);
res = ctx.AAudioStream_requestStart(hidden->stream);
if (res != AAUDIO_OK) {