SDL: Fixed the documentation for SDL_GetGamepadMappings()

From af58ed978e9ccfbaed7fbd2d39c14ebb219dcbd6 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 1 Mar 2024 01:55:43 -0800
Subject: [PATCH] Fixed the documentation for SDL_GetGamepadMappings()

---
 include/SDL3/SDL_gamepad.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index db38086b7f46b..4be8ee0ba3f61 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -319,7 +319,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
 extern DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
 
 /**
- * Get the mapping at a particular index.
+ * Get the current gamepad mappings.
  *
  * You must free the returned pointer with SDL_free() when you are done with
  * it, but you do _not_ free each string in the array.