SDL: Fixed the hat_map to avoid segmentation fault (c8163)

From c816300615d0686fe6feaf430ef06071305ed706 Mon Sep 17 00:00:00 2001
From: happyharryh <[EMAIL REDACTED]>
Date: Tue, 10 Jan 2023 20:36:13 +0800
Subject: [PATCH] Fixed the hat_map to avoid segmentation fault

(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
(cherry picked from commit 2cb422360cef4763d16fdd1f753de55ebe858b7a)
---
 src/joystick/windows/SDL_rawinputjoystick.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index 440105499dab..1ccd6fd22d11 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -1430,6 +1430,7 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
         (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
         (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
         (1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
+        0,
     };
     Uint64 match_state = ctx->match_state;
     /* Update match_state with button bit, then fall through */