SDL: Fixed the hat_map to avoid segmentation fault

From 57e78f4cf53b0fc84900a047120263c3c71e721c Mon Sep 17 00:00:00 2001
From: happyharryh <[EMAIL REDACTED]>
Date: Tue, 10 Jan 2023 20:36:13 +0800
Subject: [PATCH] Fixed the hat_map to avoid segmentation fault

---
 src/joystick/windows/SDL_rawinputjoystick.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index fbf930c73392..2bdb551fa63d 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -1396,6 +1396,7 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int
         (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) | (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
         (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
         (1 << SDL_GAMEPAD_BUTTON_DPAD_UP) | (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT),
+        0,
     };
     Uint64 match_state = ctx->match_state;
     /* Update match_state with button bit, then fall through */