SDL: Fixed the paddle mapping for Steam Controllers

From 3336aa95f12df4f15150e860b310beac55be06a4 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 2 Nov 2025 10:06:49 -0800
Subject: [PATCH] Fixed the paddle mapping for Steam Controllers

Fixes https://github.com/libsdl-org/SDL/issues/14380
---
 src/joystick/SDL_gamepad.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c
index 2fb9ee5fc61fe..50a6671185430 100644
--- a/src/joystick/SDL_gamepad.c
+++ b/src/joystick/SDL_gamepad.c
@@ -1251,7 +1251,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
 
         if (SDL_IsJoystickSteamController(vendor, product)) {
             // Steam controllers have 2 back paddle buttons
-            SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string));
+            SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,", sizeof(mapping_string));
         } else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
                    SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
             // Nintendo Switch Pro controllers have a screenshot button