SDL: Fixed typo in SDL_audio.h (26388)

From 2638809c5052f7b726e30de7c95a84d8cd614c9e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 10 Oct 2024 08:49:41 -0700
Subject: [PATCH] Fixed typo in SDL_audio.h

(cherry picked from commit da4608ed037b1111496bd8cdf913015005c4dffb)
---
 include/SDL_audio.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL_audio.h b/include/SDL_audio.h
index bd8e7ab6fa6d8..9bb03327ec1ea 100644
--- a/include/SDL_audio.h
+++ b/include/SDL_audio.h
@@ -594,7 +594,7 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
  *   frames_ (with stereo output, two samples--left and right--would make a
  *   single sample frame). This number should be a power of two, and may be
  *   adjusted by the audio driver to a value more suitable for the hardware.
- *   Good values seem to range between 512 and 8096 inclusive, depending on
+ *   Good values seem to range between 512 and 4096 inclusive, depending on
  *   the application and CPU speed. Smaller values reduce latency, but can
  *   lead to underflow if the application is doing heavy processing and cannot
  *   fill the audio buffer in time. Note that the number of sample frames is