SDL: Fixed WGI immediately being correlated with raw input devices with no input

From e8b5b4881c8eb31bb7de5adef3479305a73fb0bf Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Jun 2023 09:38:18 -0700
Subject: [PATCH] Fixed WGI immediately being correlated with raw input devices
 with no input

The at rest match state is 0x0000008800000000, not 0
---
 src/joystick/windows/SDL_rawinputjoystick.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index f8414c4099ad..af5ed92f4cef 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -1075,6 +1075,7 @@ static int RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
 
     ctx->is_xinput = device->is_xinput;
     ctx->is_xboxone = device->is_xboxone;
+    ctx->match_state = 0x0000008800000000ULL; /* Trigger axes at rest */
     ctx->preparsed_data = device->preparsed_data;
     ctx->max_data_length = SDL_HidP_MaxDataListLength(HidP_Input, ctx->preparsed_data);
     ctx->data = (HIDP_DATA *)SDL_malloc(ctx->max_data_length * sizeof(*ctx->data));