SDL: Fixed WGI initialization on Win32

From 12895eca1a8e9321de1a6a82dd733e56391c7cbb Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 27 Nov 2021 10:52:58 -0800
Subject: [PATCH] Fixed WGI initialization on Win32

---
 src/joystick/windows/SDL_windows_gaming_input.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 930aed6c97..acf53009e7 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -456,8 +456,8 @@ WGI_JoystickInit(void)
 #else
     HMODULE hModule = LoadLibraryA("combase.dll");
     if (hModule != NULL) {
-        WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
-        RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
+        WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
+        RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
     }
 #endif /* __WINRT__ */
     if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {