SDL for iPhone tutorial?

i am starting a port of my game (a variant) for the iphone.
The game uses OpenGL (very basic 2d APIs) and SDL (SDL , SDL_Image, and SDL_Mixer)

Shall i get rid of SDL, and only use EAGLview and opengl ES, and change mouse event capture etc
Or shall i use some SDL port for Iphone?

I am asking because i see lot of post about sdl and iphone but i dont really understand them. nobody really pointed out a snapshot or some package with the source code of the port.
Actually i am even not sure there is such a port accessible from the official HG repository?

Thanks a lot.

We use SDL for all the stuff around that. I.e. initialising, input handling, sound output, image loading, etc.

Take a look into our Git. That is the Commander Genius project (Commander Keen compatible clone).

I would love to see a SDL tutorial for Iphone. Could someone message me if they find one?