SDL for MacOS X?

What do you think the chances are that SDL will be ported to MacOS X?

Robert Schultz - @Robert_Schultz

Robert Schultz wrote:

What do you think the chances are that SDL
will be ported to MacOS X?

Initial MacOS X port was done in SDL-1.1.5. Not sure of details.

  • Randi

Regimental Command
Generic Armored Combat System
http://regcom.sourceforge.net

Robert,On Wed, 31 Jan 2001, you wrote:

What do you think the chances are that SDL will be ported to MacOS X?

Definitely none if you go on writting e-mails in HTML in that mailing-list :)) Arg, I've spent 45 secs in eye-decoding the f....g HTML tags just for .. the same question I was asking to myself last week :)

Regards

wwp

What do you think the chances are that SDL will be ported to MacOS X?

SDL is already ported. There are a few known problems, feel free to
try out SDL-1.1.7 and read README.MacOSX in the source distribution.

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Having just built the 1.1.7 version not too long ago on OSX PB,
I would say the chances are good :slight_smile:

Basic SDL (blitting, no OpenGL) builds without any intervention.
If you want OpenGL support, you will probably need to modify
the configure.in (?) file before running configure to have the
correct information passed around the build tree.

I will say, that after getting OpenGL built under SDL, OpenGL on
MacOSX running on an iBook FW really flies. The standard
rotating a cube was running at 200+ FPS :slight_smile:

JoshOn Wed, Jan 31, 2001 at 08:56:49AM -0800, Randi J. Relander wrote:

Robert Schultz wrote:

What do you think the chances are that SDL
will be ported to MacOS X?

Initial MacOS X port was done in SDL-1.1.5. Not sure of details.

  • Randi

Regimental Command
Generic Armored Combat System
http://regcom.sourceforge.net

Having just built the 1.1.7 version not too long ago on OSX PB,
I would say the chances are good :slight_smile:

Basic SDL (blitting, no OpenGL) builds without any intervention.
If you want OpenGL support, you will probably need to modify
the configure.in (?) file before running configure to have the
correct information passed around the build tree.

This is fixed in the current CVS snapshot:
http://www.libsdl.org/cvs.html

I will say, that after getting OpenGL built under SDL, OpenGL on
MacOSX running on an iBook FW really flies. The standard
rotating a cube was running at 200+ FPS :slight_smile:

Yeah, I wonder how well it works with a real game… I was happily
surprised to see it tell me that I was using the ATI accelerated
GL engine when everything finally built. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Yeah, I wonder how well it works with a real game…

If you consider the FlightGear flight sim to be a real game, it runs about
50% faster under MacOS X. I guess we can thank Mach for this ;-)On Wed, 31 Jan 2001, Sam Lantinga wrote:

Sam Lantinga wrote:

What do you think the chances are that SDL will be ported to MacOS X?

SDL is already ported. There are a few known problems, feel free to
try out SDL-1.1.7 and read README.MacOSX in the source distribution.

I just compiled 1.1.7 and the test programs on OSX public beta and it
all seemed to go well.
I haven’t tried out all the test progs yet, but the basic graphics ones
seemed fine.

Lovely stuff!–
Ben Campbell
Programmer, Creature Labs
ben.campbell at creaturelabs.com
http://www.creaturelabs.com