SDL for WinCE

Hey all,

I’m recreating the game of Simon (remember that big disc with 4 buttons that
light up?) for my course project at school, and I’d like to use SDL for the
API. However, I haven’t been able to get it to compile. Can anyone point me in
the right direction for this?-------------------------
Kevin Fields
kevin at thedorvo.net

I’m not sure if SDL has been ported to WinCE? You’ll
probably have to use the windib (?) backend (the
default being DirectX, which I presume is NOT
supported on CE)…

I’m not an expert on the SDL source code and it’s
organization, but it sounds plausable to me that if
you butchered out the DirectX, and possibly the
Sound/Mixer parts of the library… then you might be
able to get it to compile…

But I really don’t know.

Sorry to be so unhelpful ^_^…

— Kevin Fields wrote:>

Hey all,

I’m recreating the game of Simon (remember that big
disc with 4 buttons that
light up?) for my course project at school, and I’d
like to use SDL for the
API. However, I haven’t been able to get it to
compile. Can anyone point me in
the right direction for this?


Kevin Fields
kevin at thedorvo.net


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do you Yahoo!?
Yahoo! Finance Tax Center - File online. File on time.

No worries.
If you look in the source code for SDL, there is a VisualCE zip file, which
does contain the code for compiling SDL for WinCE. However, I can’t get the
code to compile, no matter how much time I spend on it.

Quoting Michael Rickert :> I’m not sure if SDL has been ported to WinCE? You’ll

probably have to use the windib (?) backend (the
default being DirectX, which I presume is NOT
supported on CE)…

I’m not an expert on the SDL source code and it’s
organization, but it sounds plausable to me that if
you butchered out the DirectX, and possibly the
Sound/Mixer parts of the library… then you might be
able to get it to compile…

But I really don’t know.

Sorry to be so unhelpful ^_^…

— Kevin Fields wrote:

Hey all,

I’m recreating the game of Simon (remember that big
disc with 4 buttons that
light up?) for my course project at school, and I’d
like to use SDL for the
API. However, I haven’t been able to get it to
compile. Can anyone point me in
the right direction for this?


Kevin Fields
kevin at thedorvo.net


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do you Yahoo!?
Yahoo! Finance Tax Center - File online. File on time.
http://taxes.yahoo.com/filing.html


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Kevin Fields
kevin at thedorvo.net

Ok… so what kind of errors are you getting? I don’t
have the CE compiler installed at the moment, so I
can’t try it myself…

— Kevin Fields wrote:>

No worries.
If you look in the source code for SDL, there is a
VisualCE zip file, which
does contain the code for compiling SDL for WinCE.
However, I can’t get the
code to compile, no matter how much time I spend on
it.

Quoting Michael Rickert <@Michael_Rickert>:

I’m not sure if SDL has been ported to WinCE?
You’ll
probably have to use the windib (?) backend (the
default being DirectX, which I presume is NOT
supported on CE)…

I’m not an expert on the SDL source code and it’s
organization, but it sounds plausable to me that
if
you butchered out the DirectX, and possibly the
Sound/Mixer parts of the library… then you might
be
able to get it to compile…

But I really don’t know.

Sorry to be so unhelpful ^_^…

— Kevin Fields wrote:

Hey all,

I’m recreating the game of Simon (remember that
big

disc with 4 buttons that
light up?) for my course project at school, and
I’d

like to use SDL for the
API. However, I haven’t been able to get it to
compile. Can anyone point me in
the right direction for this?


Do you Yahoo!?
Yahoo! Finance Tax Center - File online. File on time.

I was trying to compile it for ARM procesor (with EmVC4),
and I was succesfull, but you must do this:

  1. add SDL_cpuinfo.c to project files.
  2. in SDL_cpuinfo.c you must add some #ifdef or comment
    the code for 386 architecture.

I don?t know if there is any other posibilities,
but this works for me fine.
If there isn?t, is here anybody who can fix it in cvs?

There is only one problem for me,
i can?t recognize which button was pressed, is there
anybody know how to do this?-------------------------------
Tom?? Lamr …
josh :: PodVlivem Software
www.podvlivem.net
icq: 91847172
@Tomas_Lamr

  1. b?ezna 2004, 1:20:17, napsal jste:

MR> Ok… so what kind of errors are you getting? I don’t
MR> have the CE compiler installed at the moment, so I
MR> can’t try it myself…

MR> — Kevin Fields wrote:

No worries.
If you look in the source code for SDL, there is a
VisualCE zip file, which
does contain the code for compiling SDL for WinCE.
However, I can’t get the
code to compile, no matter how much time I spend on
it.

Quoting Michael Rickert :

I’m not sure if SDL has been ported to WinCE?
You’ll
probably have to use the windib (?) backend (the
default being DirectX, which I presume is NOT
supported on CE)…

I’m not an expert on the SDL source code and it’s
organization, but it sounds plausable to me that
if
you butchered out the DirectX, and possibly the
Sound/Mixer parts of the library… then you might
be
able to get it to compile…

But I really don’t know.

Sorry to be so unhelpful ^_^…

— Kevin Fields wrote:

Hey all,

I’m recreating the game of Simon (remember that
big

disc with 4 buttons that
light up?) for my course project at school, and
I’d

like to use SDL for the
API. However, I haven’t been able to get it to
compile. Can anyone point me in
the right direction for this?

MR> __________________________________
MR> Do you Yahoo!?
MR> Yahoo! Finance Tax Center - File online. File on time.
MR> http://taxes.yahoo.com/filing.html

MR> _______________________________________________
MR> SDL mailing list
MR> SDL at libsdl.org
MR> http://www.libsdl.org/mailman/listinfo/sdl