SDL Function To Return Desktop Screen Size ?
JeZ+Lee
SLNTHERO at aol.com
www.SilentHeroProductions.com
SDL Function To Return Desktop Screen Size ?
JeZ+Lee
SLNTHERO at aol.com
www.SilentHeroProductions.com
Here’s what I do in Tux Paint (when you run “tuxpaint --fullscreen --native”):
if (native) {
screen = SDL_SetVideoMode(0, 0, {bpp}, SDL_FULLSCREEN | {other flags});
…
width = screen->w;
height = screen->h;
} else {
screen = SDL_SetVideoMode(width, height, {bpp}, {flags});
}
In other words, if you try to open a 0x0 full-screen display, SDL will
end up using the desktop’s resolution. (Then you can fetch the size
via the ‘w’ and ‘h’ of the surface it sent back.)
I know this isn’t the same as “querying”, but it might be all you need…On Mon, Sep 28, 2009 at 05:18:35PM -0400, Jesse Palser wrote:
SDL Function To Return Desktop Screen Size ?
–
-bill!
Sent from my computer
Also:On September 28, 2009, Bill Kendrick wrote:
On Mon, Sep 28, 2009 at 05:18:35PM -0400, Jesse Palser wrote:
SDL Function To Return Desktop Screen Size ?
Here’s what I do in Tux Paint (when you run “tuxpaint --fullscreen
–native”):if (native) {
screen = SDL_SetVideoMode(0, 0, {bpp}, SDL_FULLSCREEN | {other
flags}); …
width = screen->w;
height = screen->h;
} else {
screen = SDL_SetVideoMode(width, height, {bpp}, {flags});
}
OK, lets try that again:
SDL_VideoInfo* info = SDL_GetVideoInfo();
width = info->current_w;
height = info->current_h;
This only works in SDL 1.2.11 or higher, I believe.
SAOn September 28, 2009, Bill Kendrick wrote:
On Mon, Sep 28, 2009 at 05:18:35PM -0400, Jesse Palser wrote:
SDL Function To Return Desktop Screen Size ?
Here’s what I do in Tux Paint (when you run “tuxpaint --fullscreen
–native”):if (native) {
screen = SDL_SetVideoMode(0, 0, {bpp}, SDL_FULLSCREEN | {other
flags}); …
width = screen->w;
height = screen->h;
} else {
screen = SDL_SetVideoMode(width, height, {bpp}, {flags});
}
And in SDL 1.3:
SDL_GetDesktopDisplayMode()On Mon, Sep 28, 2009 at 3:06 PM, Stephen Anthony wrote:
On September 28, 2009, Bill Kendrick wrote:
On Mon, Sep 28, 2009 at 05:18:35PM -0400, Jesse Palser wrote:
SDL Function To Return Desktop Screen Size ?
Here’s what I do in Tux Paint (when you run “tuxpaint --fullscreen
–native”):? if (native) {
? ? screen = SDL_SetVideoMode(0, 0, {bpp}, SDL_FULLSCREEN | {other
flags}); …
? ? width = screen->w;
? ? height = screen->h;
? } else {
? ? screen = SDL_SetVideoMode(width, height, {bpp}, {flags});
? }OK, lets try that again:
?SDL_VideoInfo* info = SDL_GetVideoInfo();
?width = info->current_w;
?height = info->current_h;This only works in SDL 1.2.11 or higher, I believe.
SA
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
Hello !
And in SDL 1.3:
SDL_GetDesktopDisplayMode()
This question is popping into my head right now :
Is there also a way to get the actual desktop colordepth,
like if it is 8, 16, 24, 32 bit colors ?
CU
If you look at the API, you’ll see it fills in one of these:
typedef struct
{
Uint32 format; /< pixel format */
int w; /< width */
int h; /< height */
int refresh_rate; /< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;On Mon, Sep 28, 2009 at 6:54 PM, Torsten Giebl wrote:
Hello !
And in SDL 1.3:
SDL_GetDesktopDisplayMode()This question is popping into my head right now :
Is there also a way to get the actual desktop colordepth,
like if it is 8, 16, 24, 32 bit colors ?CU
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
Hi Bill,
Your code to get desktop screen resolution worked for me!
Thanks…
JeZ+Lee
SLNTHERO at aol.com
www.SilentHeroProductions.com
Bill Kendrick wrote:> On Mon, Sep 28, 2009 at 05:18:35PM -0400, Jesse Palser wrote:
SDL Function To Return Desktop Screen Size ?
Here’s what I do in Tux Paint (when you run “tuxpaint --fullscreen --native”):
if (native) {
screen = SDL_SetVideoMode(0, 0, {bpp}, SDL_FULLSCREEN | {other flags});
…
width = screen->w;
height = screen->h;
} else {
screen = SDL_SetVideoMode(width, height, {bpp}, {flags});
}In other words, if you try to open a 0x0 full-screen display, SDL will
end up using the desktop’s resolution. (Then you can fetch the size
via the ‘w’ and ‘h’ of the surface it sent back.)I know this isn’t the same as “querying”, but it might be all you need…
If you look at the API, you’ll see it fills in one of these:
typedef struct
{
Uint32 format; /**< pixel format */
Hm, and what does “pixel format” mean? That seems underdocumented to
me… :).
int w; /< width */
int h; /< height */
int refresh_rate; /**< refresh rate (or zero for
unspecified) */
What unit? Hz, I guess? Would be nice if the doxygen comments would
specify that, saves us from having to RTFS :).
void *driverdata; /**< driver-specific data, initialize
to 0 */
} SDL_DisplayMode;
Cheers,
MaxAm 29.09.2009 um 04:16 schrieb Sam Lantinga: