From 97a927b44e188b17f3a31287c5aceec730ed0397 Mon Sep 17 00:00:00 2001
From: Nikita Krapivin <[EMAIL REDACTED]>
Date: Sat, 27 May 2023 01:56:01 +0500
Subject: [PATCH] gdk: Fix the project
---
VisualC-GDK/SDL/SDL.vcxproj | 17 ++---
VisualC-GDK/SDL/SDL.vcxproj.filters | 17 ++---
VisualC-GDK/tests/testgdk/src/testgdk.cpp | 77 ++++++++++++-----------
include/SDL3/SDL_syswm.h | 2 +-
4 files changed, 60 insertions(+), 53 deletions(-)
diff --git a/VisualC-GDK/SDL/SDL.vcxproj b/VisualC-GDK/SDL/SDL.vcxproj
index 9bb1dd2f9e12..f9768a123877 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj
+++ b/VisualC-GDK/SDL/SDL.vcxproj
@@ -121,7 +121,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -151,7 +151,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -179,7 +179,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -206,7 +206,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -237,7 +237,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -266,7 +266,7 @@
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
- <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -475,6 +475,7 @@
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
+ <ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
@@ -724,9 +725,11 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
@@ -777,4 +780,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
+</Project>
\ No newline at end of file
diff --git a/VisualC-GDK/SDL/SDL.vcxproj.filters b/VisualC-GDK/SDL/SDL.vcxproj.filters
index 71ab29e44dfa..443e589f9870 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj.filters
+++ b/VisualC-GDK/SDL/SDL.vcxproj.filters
@@ -821,6 +821,9 @@
<ClInclude Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.h">
<Filter>render\direct3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h">
+ <Filter>thread\generic</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@@ -1225,9 +1228,6 @@
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>thread\windows</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c">
- <Filter>thread\windows</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
<Filter>thread\windows</Filter>
</ClCompile>
@@ -1240,9 +1240,6 @@
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
<Filter>thread\generic</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c">
- <Filter>thread\generic</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_crc16.c">
<Filter>stdlib</Filter>
</ClCompile>
@@ -1370,8 +1367,14 @@
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<Filter>core\windows</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\thread\windows\SDL_sysrwlock_srw.c">
+ <Filter>thread\windows</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c">
+ <Filter>thread\generic</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
</ItemGroup>
-</Project>
+</Project>
\ No newline at end of file
diff --git a/VisualC-GDK/tests/testgdk/src/testgdk.cpp b/VisualC-GDK/tests/testgdk/src/testgdk.cpp
index d43c1f7a7230..1a962a4c2062 100644
--- a/VisualC-GDK/tests/testgdk/src/testgdk.cpp
+++ b/VisualC-GDK/tests/testgdk/src/testgdk.cpp
@@ -92,7 +92,7 @@ open_audio()
}
/* Let the audio run */
- SDL_PauseAudioDevice(device, SDL_FALSE);
+ SDL_PlayAudioDevice(device);
}
static void
@@ -256,10 +256,11 @@ LoadSprite(const char *file)
void
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
- SDL_Rect viewport, temp;
+ SDL_Rect viewport;
+ SDL_FRect temp;
/* Query the sizes */
- SDL_RenderGetViewport(renderer, &viewport);
+ SDL_GetRenderViewport(renderer, &viewport);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
@@ -294,51 +295,51 @@ DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
- SDL_RenderDrawPoint(renderer, 0, 0);
- SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
- SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
- SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
+ SDL_RenderPoint(renderer, 0.0f, 0.0f);
+ SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
+ SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
+ SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
- SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
- SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
- SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
- SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
+ SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
+ SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
+ SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
+ SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
- temp.x = 1;
- temp.y = 1;
- temp.w = sprite_w;
- temp.h = sprite_h;
+ temp.x = 1.0f;
+ temp.y = 1.0f;
+ temp.w = (float)sprite_w;
+ temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
- SDL_RenderCopy(renderer, sprite, NULL, &temp);
- temp.x = viewport.w-sprite_w-1;
- temp.y = 1;
- temp.w = sprite_w;
- temp.h = sprite_h;
+ SDL_RenderTexture(renderer, sprite, NULL, &temp);
+ temp.x = (float)(viewport.w-sprite_w-1);
+ temp.y = 1.0f;
+ temp.w = (float)sprite_w;
+ temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
- SDL_RenderCopy(renderer, sprite, NULL, &temp);
- temp.x = 1;
- temp.y = viewport.h-sprite_h-1;
- temp.w = sprite_w;
- temp.h = sprite_h;
+ SDL_RenderTexture(renderer, sprite, NULL, &temp);
+ temp.x = 1.0f;
+ temp.y = (float)(viewport.h-sprite_h-1);
+ temp.w = (float)sprite_w;
+ temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
- SDL_RenderCopy(renderer, sprite, NULL, &temp);
- temp.x = viewport.w-sprite_w-1;
- temp.y = viewport.h-sprite_h-1;
- temp.w = sprite_w;
- temp.h = sprite_h;
+ SDL_RenderTexture(renderer, sprite, NULL, &temp);
+ temp.x = (float)(viewport.w-sprite_w-1);
+ temp.y = (float)(viewport.h-sprite_h-1);
+ temp.w = (float)(sprite_w);
+ temp.h = (float)(sprite_h);
SDL_RenderFillRect(renderer, &temp);
- SDL_RenderCopy(renderer, sprite, NULL, &temp);
+ SDL_RenderTexture(renderer, sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
- SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
- viewport.w-sprite_w-2, viewport.h-sprite_h-2);
- SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
- sprite_w, viewport.h-sprite_h-2);
+ SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
+ (float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
+ SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
+ (float)sprite_w, (float)(viewport.h-sprite_h-2));
/* Update the screen! */
SDL_RenderPresent(renderer);
@@ -352,12 +353,12 @@ loop()
/* Check for events */
while (SDL_PollEvent(&event)) {
- if (event.type == SDL_KEYDOWN && !event.key.repeat) {
- SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
+ if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
+ SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
}
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
/* On Xbox, ignore the keydown event because the features aren't supported */
- if (event.type != SDL_KEYDOWN) {
+ if (event.type != SDL_EVENT_KEY_DOWN) {
SDLTest_CommonEvent(state, &event, &done);
}
#else
diff --git a/include/SDL3/SDL_syswm.h b/include/SDL3/SDL_syswm.h
index 518384db52a7..9cb03d9e46ca 100644
--- a/include/SDL3/SDL_syswm.h
+++ b/include/SDL3/SDL_syswm.h
@@ -94,7 +94,7 @@
#endif /* !SDL_DISABLE_SYSWM_WAYLAND */
#ifndef SDL_DISABLE_SYSWM_WINDOWS
-#ifdef __WIN32__
+#if defined(__WIN32__) || defined(__GDK__)
#define SDL_ENABLE_SYSWM_WINDOWS
#endif
#endif /* !SDL_DISABLE_SYSWM_WINDOWS */