SDL: GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only)

From e2a820926380ad6800924823880336ada51e5ca5 Mon Sep 17 00:00:00 2001
From: Jade Macho <[EMAIL REDACTED]>
Date: Fri, 1 Mar 2024 15:59:30 +0100
Subject: [PATCH] GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only)

---
 src/video/windows/SDL_windowswindow.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c
index d3a03053e5f12..0da83bb0ff2e1 100644
--- a/src/video/windows/SDL_windowswindow.c
+++ b/src/video/windows/SDL_windowswindow.c
@@ -453,7 +453,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd
     }
     if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
         RECT rect;
-        if (GetClientRect(hwnd, &rect) && !IsRectEmpty(&rect)) {
+        if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
             int w = rect.right;
             int h = rect.bottom;