SDL_gesture: No need of SDL_Renderer for testgesture.c

From 8017c5dc3ebb94413fd57d0d212d1d996832a7c4 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Sat, 17 Dec 2022 21:23:28 +0100
Subject: [PATCH] No need of SDL_Renderer for testgesture.c

---
 test/testgesture.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/test/testgesture.c b/test/testgesture.c
index b309b17..6fe17d1 100644
--- a/test/testgesture.c
+++ b/test/testgesture.c
@@ -47,7 +47,6 @@ static int eventWrite;
 static int colors[7] = { 0xFF, 0xFF00, 0xFF0000, 0xFFFF00, 0x00FFFF, 0xFF00FF, 0xFFFFFF };
 static int quitting = 0;
 static SDL_Window *g_window = NULL;
-static SDL_Renderer *g_renderer = NULL;
 
 
 typedef struct
@@ -304,7 +303,8 @@ int main(int argc, char *argv[])
 {
     SDL_Log("%s", usage);
 
-    if (SDL_CreateWindowAndRenderer(WIDTH, HEIGHT, 0, &g_window, &g_renderer) < 0) {
+    g_window = SDL_CreateWindow("test gesture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WIDTH, HEIGHT, 0);
+    if (g_window == NULL) {
        return -1;
     }
 
@@ -321,10 +321,8 @@ int main(int argc, char *argv[])
 
     Gesture_Quit();
 
-    SDL_DestroyRenderer(g_renderer);
     SDL_DestroyWindow(g_window);
 
-
     return 0;
 }