SDL_gfx and SDL 1.3

I have a project that makes pretty heavy use of SDL_gfx’s rotozoom functions, and I’m very interested in updating it to SDL 1.3
So, I’m wondering, has anyone had success using these functions with SDL 1.3?

nfries88 <nfries88 yahoo.com> writes:

So, I’m wondering, has anyone had success using these functions with SDL 1.3?

Now don’t quote me on this, but I believe with the 3D backend (OpenGL/DirectX)
you will have the functions built in.

I’m just now getting my hands dirty with 1.3, so I don’t know this for certain.

So I’d suggest looking into the new 1.3 api and
see if it has rotation and zooming/scaling added to the api.

Again, this is a “should be”.
Though I’m not sure how it would handle it with a software backend.

Another option would be to use SDL for windowing and events
and use OpenGL for drawing.

Hope that was helpful.

  • Micah