I have a project that makes pretty heavy use of SDL_gfx’s rotozoom functions, and I’m very interested in updating it to SDL 1.3
So, I’m wondering, has anyone had success using these functions with SDL 1.3?
nfries88 <nfries88 yahoo.com> writes:
So, I’m wondering, has anyone had success using these functions with SDL 1.3?
Now don’t quote me on this, but I believe with the 3D backend (OpenGL/DirectX)
you will have the functions built in.
I’m just now getting my hands dirty with 1.3, so I don’t know this for certain.
So I’d suggest looking into the new 1.3 api and
see if it has rotation and zooming/scaling added to the api.
Again, this is a “should be”.
Though I’m not sure how it would handle it with a software backend.
Another option would be to use SDL for windowing and events
and use OpenGL for drawing.
Hope that was helpful.
- Micah