Sdl_gl_buffer_size

hi`

there should be something like SDL_GL_BUFFER_SIZE and SDL_GL_ACCUM_SIZE
(and some more I forgot).–
Daniel Vogel

666 @ http://grafzahl.de

there should be something like SDL_GL_BUFFER_SIZE and SDL_GL_ACCUM_SIZE
(and some more I forgot).

You really need these?

I didn’t include the entire GLX token set because I wanted to keep it
simple… but if there is a real need for this stuff…

m.On Mon, Jan 17, 2000 at 07:41:17AM +0100, Daniel Vogel wrote:


Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?"
http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC

Michael Vance wrote:

there should be something like SDL_GL_BUFFER_SIZE and SDL_GL_ACCUM_SIZE
(and some more I forgot).

You really need these?

well, I guess I could live without SDL_GL_BUFFER_SIZE and mimic it
through GL_RED_SIZE & stuff, but I think it is far more easy to use if
you want to specify that you want 16 or 32 (buffersize=24) bit
rendering… But SDL_GL_ACCUM_SIZE should be in there as using an
accumulation buffer isn’t such a rare case.

I didn’t include the entire GLX token set because I wanted to keep it
simple… but if there is a real need for this stuff…

there are just a few tokens missing and I doubt that it would confuse
people that know OpenGL an have to cope with it ;-)> On Mon, Jan 17, 2000 at 07:41:17AM +0100, Daniel Vogel wrote:


Daniel Vogel

666 @ http://grafzahl.de