SDL/GL GUIs

So, I’m working on a small SDL/GL based project, and intend to use GL
mainly for the reason that stretching/blending is a primary design
requirement. I’m using C#, as it needs to inter-operate with other .NET
projects, and as such I am using the Tao libraries. However, I’ve run
into the issue that I need some semblance of a GUI system. I haven’t
found any native .NET/Tao-based OpenGL libraries capable of this. As
.NET has issues operating with C++ based code, I have been looking for
any GUI systems that provide a C interface that I could work with. Does
anyone have any knowledge of any projects that currently have one?

Alternatively, I’m willing to write something myself, so I’d like to ask
if anyone has any tips/tricks or best practices for designing a GUI?

You can have a look to CEGUI. it works well on top of OpenGL / SDLOn 12/9/05, John Silicon wrote:

So, I’m working on a small SDL/GL based project, and intend to use GL
mainly for the reason that stretching/blending is a primary design
requirement. I’m using C#, as it needs to inter-operate with other .NET
projects, and as such I am using the Tao libraries. However, I’ve run
into the issue that I need some semblance of a GUI system. I haven’t
found any native .NET/Tao-based OpenGL libraries capable of this. As
.NET has issues operating with C++ based code, I have been looking for
any GUI systems that provide a C interface that I could work with. Does
anyone have any knowledge of any projects that currently have one?

Alternatively, I’m willing to write something myself, so I’d like to ask
if anyone has any tips/tricks or best practices for designing a GUI?


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

The gameprogrammer.com wiki has a link to a list of GUIs:

http://gameprogrammer.com/gpwiki/Free_-_Game_Libraries

ChrisOn 12/9/05, John Silicon wrote:

So, I’m working on a small SDL/GL based project, and intend to use GL
mainly for the reason that stretching/blending is a primary design
requirement. I’m using C#, as it needs to inter-operate with other .NET
projects, and as such I am using the Tao libraries. However, I’ve run
into the issue that I need some semblance of a GUI system. I haven’t
found any native .NET/Tao-based OpenGL libraries capable of this. As
.NET has issues operating with C++ based code, I have been looking for
any GUI systems that provide a C interface that I could work with. Does
anyone have any knowledge of any projects that currently have one?

Alternatively, I’m willing to write something myself, so I’d like to ask
if anyone has any tips/tricks or best practices for designing a GUI?


E-Mail: Chris Nystrom
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