SDL: GPU: Allow depth texture arrays (#15534) (a14da)

From a14da0d366877999bc80a0b725af45a0b8342090 Mon Sep 17 00:00:00 2001
From: Evan Hemsley <[EMAIL REDACTED]>
Date: Thu, 7 May 2026 16:34:32 -0700
Subject: [PATCH] GPU: Allow depth texture arrays (#15534)

(cherry picked from commit d08ef12b127dcd69ffdf8498193a42acc4a8c9b6)
---
 src/gpu/SDL_gpu.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c
index 9a68d9c4fd538..f1a2ad4aa9dbb 100644
--- a/src/gpu/SDL_gpu.c
+++ b/src/gpu/SDL_gpu.c
@@ -1344,10 +1344,6 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
         } else {
             if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) {
                 // Array Texture Validation
-                if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) {
-                    SDL_assert_release(!"For array textures: usage must not contain DEPTH_STENCIL_TARGET");
-                    failed = true;
-                }
                 if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) {
                     SDL_assert_release(!"For array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1");
                     failed = true;