SDL: GPU: fix padding field typo

From 21e7fa45e8e3d20e3d098720cea3052c6b65e952 Mon Sep 17 00:00:00 2001
From: cosmonaut <[EMAIL REDACTED]>
Date: Fri, 4 Oct 2024 10:45:47 -0700
Subject: [PATCH] GPU: fix padding field typo

---
 include/SDL3/SDL_gpu.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 24253b74803cc..0110065d04395 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -1280,8 +1280,8 @@ typedef struct SDL_GPUColorTargetBlendState
     SDL_GPUColorComponentFlags color_write_mask;  /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */
     bool enable_blend;                        /**< Whether blending is enabled for the color target. */
     bool enable_color_write_mask;             /**< Whether the color write mask is enabled. */
+    Uint8 padding1;
     Uint8 padding2;
-    Uint8 padding3;
 } SDL_GPUColorTargetBlendState;