From 5d079c9a26f4f5def6f40abb3283e29a063366c4 Mon Sep 17 00:00:00 2001
From: cosmonaut <[EMAIL REDACTED]>
Date: Mon, 13 Jan 2025 17:46:31 -0800
Subject: [PATCH] GPU: Remove bogus property from header docs
---
include/SDL3/SDL_gpu.h | 3 ---
1 file changed, 3 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 0ccd552072947..f451c0cb6567c 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2417,9 +2417,6 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
* There are optional properties that can be provided through
* SDL_GPUTextureCreateInfo's `props`. These are the supported properties:
*
- * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing
- * the program to run, any arguments, and a NULL pointer, e.g. const char
- * *args[] = { "myprogram", "argument", NULL }. This is a required property.
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if
* the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture
* to a color with this red intensity. Defaults to zero.