SDL: GPU: Remove D3D11 shaders from testgpu_spinning_cube

From a85f0b49f4a9fa610e5c2a6e14577da9231c8f89 Mon Sep 17 00:00:00 2001
From: cosmonaut <[EMAIL REDACTED]>
Date: Tue, 12 Nov 2024 17:32:25 -0800
Subject: [PATCH] GPU: Remove D3D11 shaders from testgpu_spinning_cube

---
 test/testgpu/build-shaders.sh |  13 +-
 test/testgpu/cube.hlsl        |   6 +-
 test/testgpu/testgpu_dxbc.h   | 333 ----------------------------------
 test/testgpu_spinning_cube.c  |   8 +-
 4 files changed, 4 insertions(+), 356 deletions(-)
 delete mode 100644 test/testgpu/testgpu_dxbc.h

diff --git a/test/testgpu/build-shaders.sh b/test/testgpu/build-shaders.sh
index ac62d2729dade..d76f9d6453cc9 100755
--- a/test/testgpu/build-shaders.sh
+++ b/test/testgpu/build-shaders.sh
@@ -82,18 +82,9 @@ if [[ "$OSTYPE" == "darwin"* ]]; then
 
 elif [[ "$OSTYPE" == "cygwin"* ]] || [[ "$OSTYPE" == "msys"* ]]; then
 
-    # FXC
-    fxc cube.hlsl /E VSMain /T vs_5_0 /Fh cube.vert.h
-    fxc cube.hlsl /E PSMain /T ps_5_0 /Fh cube.frag.h
-
-    cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D11_CubeVert/;' > cube.vert.temp.h
-    cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D11_CubeFrag/;' > cube.frag.temp.h
-    cat cube.vert.temp.h cube.frag.temp.h > testgpu_dxbc.h
-    rm -f cube.vert.h cube.frag.h cube.vert.temp.h cube.frag.temp.h
-
     # DXC
-    dxc cube.hlsl /E VSMain /T vs_6_0 /Fh cube.vert.h /D D3D12=1
-    dxc cube.hlsl /E PSMain /T ps_6_0 /Fh cube.frag.h /D D3D12=1
+    dxc cube.hlsl /E VSMain /T vs_6_0 /Fh cube.vert.h
+    dxc cube.hlsl /E PSMain /T ps_6_0 /Fh cube.frag.h
 
     cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D12_CubeVert/;' > cube.vert.temp.h
     cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D12_CubeFrag/;' > cube.frag.temp.h
diff --git a/test/testgpu/cube.hlsl b/test/testgpu/cube.hlsl
index 219065b189647..6d214dcb26017 100644
--- a/test/testgpu/cube.hlsl
+++ b/test/testgpu/cube.hlsl
@@ -1,8 +1,4 @@
-#if D3D12
 #define REG(reg, space) register(reg, space)
-#else
-#define REG(reg, space) register(reg)
-#endif
 
 cbuffer UBO : REG(b0, space1)
 {
@@ -32,4 +28,4 @@ VSOutput VSMain(VSInput input)
 float4 PSMain(VSOutput input) : SV_Target0
 {
     return input.Color;
-}
\ No newline at end of file
+}
diff --git a/test/testgpu/testgpu_dxbc.h b/test/testgpu/testgpu_dxbc.h
deleted file mode 100644
index ab9657876dfab..0000000000000
--- a/test/testgpu/testgpu_dxbc.h
+++ /dev/null
@@ -1,333 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 10.1
-//
-//
-// Buffer Definitions: 
-//
-// cbuffer UBO
-// {
-//
-//   float4x4 ModelViewProj;            // Offset:    0 Size:    64
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name                                 Type  Format         Dim      HLSL Bind  Count
-// ------------------------------ ---------- ------- ----------- -------------- ------
-// UBO                               cbuffer      NA          NA            cb0      1 
-//
-//
-//
-// Input signature:
-//
-// Name                 Index   Mask Register SysValue  Format   Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// TEXCOORD                 0   xyz         0     NONE   float   xyz 
-// TEXCOORD                 1   xyz         1     NONE   float   xyz 
-//
-//
-// Output signature:
-//
-// Name                 Index   Mask Register SysValue  Format   Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
-// SV_Position              0   xyzw        1      POS   float   xyzw
-//
-vs_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer CB0[4], immediateIndexed
-dcl_input v0.xyz
-dcl_input v1.xyz
-dcl_output o0.xyzw
-dcl_output_siv o1.xyzw, position
-dcl_temps 1
-mov o0.xyz, v1.xyzx
-mov o0.w, l(1.000000)
-mul r0.xyzw, v0.yyyy, cb0[1].xyzw
-mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
-mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
-add o1.xyzw, r0.xyzw, cb0[3].xyzw
-ret 
-// Approximately 7 instruction slots used
-#endif
-
-const unsigned char D3D11_CubeVert[] =
-{
-     68,  88,  66,  67, 114,  13, 
-     37,  16,  19,   3, 132,  73, 
-    243,  18,  23, 177, 140, 169, 
-     19, 240,   1,   0,   0,   0, 
-    156,   3,   0,   0,   5,   0, 
-      0,   0,  52,   0,   0,   0, 
-     64,   1,   0,   0, 140,   1, 
-      0,   0, 228,   1,   0,   0, 
-      0,   3,   0,   0,  82,  68, 
-     69,  70,   4,   1,   0,   0, 
-      1,   0,   0,   0,  96,   0, 
-      0,   0,   1,   0,   0,   0, 
-     60,   0,   0,   0,   0,   5, 
-    254, 255,   0,   1,   0,   0, 
-    220,   0,   0,   0,  82,  68, 
-     49,  49,  60,   0,   0,   0, 
-     24,   0,   0,   0,  32,   0, 
-      0,   0,  40,   0,   0,   0, 
-     36,   0,   0,   0,  12,   0, 
-      0,   0,   0,   0,   0,   0, 
-     92,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   1,   0, 
-      0,   0,  85,  66,  79,   0, 
-     92,   0,   0,   0,   1,   0, 
-      0,   0, 120,   0,   0,   0, 
-     64,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-    160,   0,   0,   0,   0,   0, 
-      0,   0,  64,   0,   0,   0, 
-      2,   0,   0,   0, 184,   0, 
-      0,   0,   0,   0,   0,   0, 
-    255, 255, 255, 255,   0,   0, 
-      0,   0, 255, 255, 255, 255, 
-      0,   0,   0,   0,  77, 111, 
-    100, 101, 108,  86, 105, 101, 
-    119,  80, 114, 111, 106,   0, 
-    102, 108, 111,  97, 116,  52, 
-    120,  52,   0, 171,   3,   0, 
-      3,   0,   4,   0,   4,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-    174,   0,   0,   0,  77, 105, 
-     99, 114, 111, 115, 111, 102, 
-    116,  32,  40,  82,  41,  32, 
-     72,  76,  83,  76,  32,  83, 
-    104,  97, 100, 101, 114,  32, 
-     67, 111, 109, 112, 105, 108, 
-    101, 114,  32,  49,  48,  46, 
-     49,   0,  73,  83,  71,  78, 
-     68,   0,   0,   0,   2,   0, 
-      0,   0,   8,   0,   0,   0, 
-     56,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      3,   0,   0,   0,   0,   0, 
-      0,   0,   7,   7,   0,   0, 
-     56,   0,   0,   0,   1,   0, 
-      0,   0,   0,   0,   0,   0, 
-      3,   0,   0,   0,   1,   0, 
-      0,   0,   7,   7,   0,   0, 
-     84,  69,  88,  67,  79,  79, 
-     82,  68,   0, 171, 171, 171, 
-     79,  83,  71,  78,  80,   0, 
-      0,   0,   2,   0,   0,   0, 
-      8,   0,   0,   0,  56,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   3,   0, 
-      0,   0,   0,   0,   0,   0, 
-     15,   0,   0,   0,  65,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   3,   0, 
-      0,   0,   1,   0,   0,   0, 
-     15,   0,   0,   0,  84,  69, 
-     88,  67,  79,  79,  82,  68, 
-      0,  83,  86,  95,  80, 111, 
-    115, 105, 116, 105, 111, 110, 
-      0, 171, 171, 171,  83,  72, 
-     69,  88,  20,   1,   0,   0, 
-     80,   0,   1,   0,  69,   0, 
-      0,   0, 106,   8,   0,   1, 
-     89,   0,   0,   4,  70, 142, 
-     32,   0,   0,   0,   0,   0, 
-      4,   0,   0,   0,  95,   0, 
-      0,   3, 114,  16,  16,   0, 
-      0,   0,   0,   0,  95,   0, 
-      0,   3, 114,  16,  16,   0, 
-      1,   0,   0,   0, 101,   0, 
-      0,   3, 242,  32,  16,   0, 
-      0,   0,   0,   0, 103,   0, 
-      0,   4, 242,  32,  16,   0, 
-      1,   0,   0,   0,   1,   0, 
-      0,   0, 104,   0,   0,   2, 
-      1,   0,   0,   0,  54,   0, 
-      0,   5, 114,  32,  16,   0, 
-      0,   0,   0,   0,  70,  18, 
-     16,   0,   1,   0,   0,   0, 
-     54,   0,   0,   5, 130,  32, 
-     16,   0,   0,   0,   0,   0, 
-      1,  64,   0,   0,   0,   0, 
-    128,  63,  56,   0,   0,   8, 
-    242,   0,  16,   0,   0,   0, 
-      0,   0,  86,  21,  16,   0, 
-      0,   0,   0,   0,  70, 142, 
-     32,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,  50,   0, 
-      0,  10, 242,   0,  16,   0, 
-      0,   0,   0,   0,  70, 142, 
-     32,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   6,  16, 
-     16,   0,   0,   0,   0,   0, 
-     70,  14,  16,   0,   0,   0, 
-      0,   0,  50,   0,   0,  10, 
-    242,   0,  16,   0,   0,   0, 
-      0,   0,  70, 142,  32,   0, 
-      0,   0,   0,   0,   2,   0, 
-      0,   0, 166,  26,  16,   0, 
-      0,   0,   0,   0,  70,  14, 
-     16,   0,   0,   0,   0,   0, 
-      0,   0,   0,   8, 242,  32, 
-     16,   0,   1,   0,   0,   0, 
-     70,  14,  16,   0,   0,   0, 
-      0,   0,  70, 142,  32,   0, 
-      0,   0,   0,   0,   3,   0, 
-      0,   0,  62,   0,   0,   1, 
-     83,  84,  65,  84, 148,   0, 
-      0,   0,   7,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   4,   0,   0,   0, 
-      4,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      1,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      2,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0
-};
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 10.1
-//
-//
-//
-// Input signature:
-//
-// Name                 Index   Mask Register SysValue  Format   Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
-// SV_Position              0   xyzw        1      POS   float       
-//
-//
-// Output signature:
-//
-// Name                 Index   Mask Register SysValue  Format   Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Target                0   xyzw        0   TARGET   float   xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_input_ps linear v0.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v0.xyzw
-ret 
-// Approximately 2 instruction slots used
-#endif
-
-const unsigned char D3D11_CubeFrag[] =
-{
-     68,  88,  66,  67, 100,  36, 
-     97,  53, 102, 218, 120, 105, 
-     57,  43, 222, 229,  58,  45, 
-    195, 237,   1,   0,   0,   0, 
-     12,   2,   0,   0,   5,   0, 
-      0,   0,  52,   0,   0,   0, 
-    160,   0,   0,   0, 248,   0, 
-      0,   0,  44,   1,   0,   0, 
-    112,   1,   0,   0,  82,  68, 
-     69,  70, 100,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-     60,   0,   0,   0,   0,   5, 
-    255, 255,   0,   1,   0,   0, 
-     60,   0,   0,   0,  82,  68, 
-     49,  49,  60,   0,   0,   0, 
-     24,   0,   0,   0,  32,   0, 
-      0,   0,  40,   0,   0,   0, 
-     36,   0,   0,   0,  12,   0, 
-      0,   0,   0,   0,   0,   0, 
-     77, 105,  99, 114, 111, 115, 
-    111, 102, 116,  32,  40,  82, 
-     41,  32,  72,  76,  83,  76, 
-     32,  83, 104,  97, 100, 101, 
-    114,  32,  67, 111, 109, 112, 
-    105, 108, 101, 114,  32,  49, 
-     48,  46,  49,   0,  73,  83, 
-     71,  78,  80,   0,   0,   0, 
-      2,   0,   0,   0,   8,   0, 
-      0,   0,  56,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   3,   0,   0,   0, 
-      0,   0,   0,   0,  15,  15, 
-      0,   0,  65,   0,   0,   0, 
-      0,   0,   0,   0,   1,   0, 
-      0,   0,   3,   0,   0,   0, 
-      1,   0,   0,   0,  15,   0, 
-      0,   0,  84,  69,  88,  67, 
-     79,  79,  82,  68,   0,  83, 
-     86,  95,  80, 111, 115, 105, 
-    116, 105, 111, 110,   0, 171, 
-    171, 171,  79,  83,  71,  78, 
-     44,   0,   0,   0,   1,   0, 
-      0,   0,   8,   0,   0,   0, 
-     32,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      3,   0,   0,   0,   0,   0, 
-      0,   0,  15,   0,   0,   0, 
-     83,  86,  95,  84,  97, 114, 
-    103, 101, 116,   0, 171, 171, 
-     83,  72,  69,  88,  60,   0, 
-      0,   0,  80,   0,   0,   0, 
-     15,   0,   0,   0, 106,   8, 
-      0,   1,  98,  16,   0,   3, 
-    242,  16,  16,   0,   0,   0, 
-      0,   0, 101,   0,   0,   3, 
-    242,  32,  16,   0,   0,   0, 
-      0,   0,  54,   0,   0,   5, 
-    242,  32,  16,   0,   0,   0, 
-      0,   0,  70,  30,  16,   0, 
-      0,   0,   0,   0,  62,   0, 
-      0,   1,  83,  84,  65,  84, 
-    148,   0,   0,   0,   2,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   2,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   1,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0,   0,   0,   0,   0, 
-      0,   0
-};
diff --git a/test/testgpu_spinning_cube.c b/test/testgpu_spinning_cube.c
index 9fe01a1a8503e..df07e5c5f0c4a 100644
--- a/test/testgpu_spinning_cube.c
+++ b/test/testgpu_spinning_cube.c
@@ -22,7 +22,6 @@
 
 /* Regenerate the shaders with testgpu/build-shaders.sh */
 #include "testgpu/testgpu_spirv.h"
-#include "testgpu/testgpu_dxbc.h"
 #include "testgpu/testgpu_dxil.h"
 #include "testgpu/testgpu_metallib.h"
 
@@ -471,12 +470,7 @@ load_shader(bool is_vertex)
     createinfo.props = 0;
 
     SDL_GPUShaderFormat format = SDL_GetGPUShaderFormats(gpu_device);
-    if (format & SDL_GPU_SHADERFORMAT_DXBC) {
-        createinfo.format = SDL_GPU_SHADERFORMAT_DXBC;
-        createinfo.code = is_vertex ? D3D11_CubeVert : D3D11_CubeFrag;
-        createinfo.code_size = is_vertex ? SDL_arraysize(D3D11_CubeVert) : SDL_arraysize(D3D11_CubeFrag);
-        createinfo.entrypoint = is_vertex ? "VSMain" : "PSMain";
-    } else if (format & SDL_GPU_SHADERFORMAT_DXIL) {
+    if (format & SDL_GPU_SHADERFORMAT_DXIL) {
         createinfo.format = SDL_GPU_SHADERFORMAT_DXIL;
         createinfo.code = is_vertex ? D3D12_CubeVert : D3D12_CubeFrag;
         createinfo.code_size = is_vertex ? SDL_arraysize(D3D12_CubeVert) : SDL_arraysize(D3D12_CubeFrag);