SDL: gpu renderer: add color to the point/line vertex data

From 3399bc600eb3140db6d462e33c530845b1c93b97 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 9 Nov 2025 14:37:38 -0800
Subject: [PATCH] gpu renderer: add color to the point/line vertex data

This allows us to batch color changes in a single draw call
---
 src/render/gpu/SDL_pipeline_gpu.c             |  20 +-
 src/render/gpu/SDL_render_gpu.c               |  77 +--
 src/render/gpu/shaders/linepoint.vert.dxil.h  | 568 +++++++++---------
 src/render/gpu/shaders/linepoint.vert.hlsl    |   6 +-
 src/render/gpu/shaders/linepoint.vert.msl.h   |  91 +--
 src/render/gpu/shaders/linepoint.vert.spv.h   | 142 +++--
 src/render/gpu/shaders/tri_color.vert.dxil.h  | 130 ++--
 src/render/gpu/shaders/tri_color.vert.hlsl    |   1 -
 src/render/gpu/shaders/tri_color.vert.msl.h   |  82 ++-
 src/render/gpu/shaders/tri_color.vert.spv.h   | 137 +++--
 .../gpu/shaders/tri_texture.vert.dxil.h       | 451 +++++++-------
 src/render/gpu/shaders/tri_texture.vert.hlsl  |   1 -
 src/render/gpu/shaders/tri_texture.vert.msl.h | 104 ++--
 src/render/gpu/shaders/tri_texture.vert.spv.h | 166 +++--
 14 files changed, 981 insertions(+), 995 deletions(-)

diff --git a/src/render/gpu/SDL_pipeline_gpu.c b/src/render/gpu/SDL_pipeline_gpu.c
index 02242f99fb1d6..eb5faf377dacd 100644
--- a/src/render/gpu/SDL_pipeline_gpu.c
+++ b/src/render/gpu/SDL_pipeline_gpu.c
@@ -96,16 +96,12 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
     SDL_GPUVertexAttribute attribs[4];
     SDL_zero(attribs);
 
-    bool have_attr_color = false;
     bool have_attr_uv = false;
 
     switch (params->vert_shader) {
     case VERT_SHADER_TRI_TEXTURE:
         have_attr_uv = true;
-        SDL_FALLTHROUGH;
-    case VERT_SHADER_TRI_COLOR:
-        have_attr_color = true;
-        SDL_FALLTHROUGH;
+        break;
     default:
         break;
     }
@@ -117,14 +113,12 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
     vertex_buffer_desc.pitch += 2 * sizeof(float);
     num_attribs++;
 
-    if (have_attr_color) {
-        // Color
-        attribs[num_attribs].location = num_attribs;
-        attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
-        attribs[num_attribs].offset = vertex_buffer_desc.pitch;
-        vertex_buffer_desc.pitch += 4 * sizeof(float);
-        num_attribs++;
-    }
+    // Color
+    attribs[num_attribs].location = num_attribs;
+    attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
+    attribs[num_attribs].offset = vertex_buffer_desc.pitch;
+    vertex_buffer_desc.pitch += 4 * sizeof(float);
+    num_attribs++;
 
     if (have_attr_uv) {
         // UVs
diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c
index 7707ef36b63c8..8ac21d4746f6d 100644
--- a/src/render/gpu/SDL_render_gpu.c
+++ b/src/render/gpu/SDL_render_gpu.c
@@ -32,7 +32,6 @@
 typedef struct GPU_VertexShaderUniformData
 {
     Float4X4 mvp;
-    SDL_FColor color;
 } GPU_VertexShaderUniformData;
 
 typedef struct GPU_SimpleFragmentShaderUniformData
@@ -118,7 +117,6 @@ typedef struct GPU_RenderData
         SDL_GPUColorTargetInfo color_attachment;
         SDL_GPUViewport viewport;
         SDL_Rect scissor;
-        SDL_FColor draw_color;
         bool scissor_enabled;
         bool scissor_was_enabled;
     } state;
@@ -626,35 +624,32 @@ static bool GPU_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
     return true; // nothing to do in this backend.
 }
 
-static SDL_FColor GetDrawCmdColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
-{
-    SDL_FColor color = cmd->data.color.color;
-
-    if (SDL_RenderingLinearSpace(renderer)) {
-        SDL_ConvertToLinear(&color);
-    }
-
-    color.r *= cmd->data.color.color_scale;
-    color.g *= cmd->data.color.color_scale;
-    color.b *= cmd->data.color.color_scale;
-
-    return color;
-}
-
 static bool GPU_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
 {
-    float *verts = (float *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(float), 0, &cmd->data.draw.first);
+    float *verts;
+    size_t sz = 2 * sizeof(float) + 4 * sizeof(float);
+    SDL_FColor color = cmd->data.draw.color;
+    bool convert_color = SDL_RenderingLinearSpace(renderer);
 
+    verts = (float *)SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
     if (!verts) {
         return false;
     }
 
+    if (convert_color) {
+        SDL_ConvertToLinear(&color);
+    }
+
     cmd->data.draw.count = count;
     for (int i = 0; i < count; i++) {
         *(verts++) = 0.5f + points[i].x;
         *(verts++) = 0.5f + points[i].y;
-    }
 
+        *(verts++) = color.r;
+        *(verts++) = color.g;
+        *(verts++) = color.b;
+        *(verts++) = color.a;
+    }
     return true;
 }
 
@@ -752,8 +747,6 @@ static void PushVertexUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd)
     uniforms.mvp.m[3][1] = 1.0f;
     uniforms.mvp.m[3][3] = 1.0f;
 
-    uniforms.color = data->state.draw_color;
-
     SDL_PushGPUVertexUniformData(data->state.command_buffer, 0, &uniforms, sizeof(uniforms));
 }
 
@@ -1194,8 +1187,7 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
         switch (cmd->command) {
         case SDL_RENDERCMD_SETDRAWCOLOR:
         {
-            data->state.draw_color = GetDrawCmdColor(renderer, cmd);
-            break;
+            break; // this isn't currently used in this render backend.
         }
 
         case SDL_RENDERCMD_SETVIEWPORT:
@@ -1221,7 +1213,15 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
 
         case SDL_RENDERCMD_CLEAR:
         {
-            data->state.color_attachment.clear_color = GetDrawCmdColor(renderer, cmd);
+            bool convert_color = SDL_RenderingLinearSpace(renderer);
+            SDL_FColor color = cmd->data.color.color;
+            if (convert_color) {
+                SDL_ConvertToLinear(&color);
+            }
+            color.r *= cmd->data.color.color_scale;
+            color.g *= cmd->data.color.color_scale;
+            color.b *= cmd->data.color.color_scale;
+            data->state.color_attachment.clear_color = color;
             data->state.color_attachment.load_op = SDL_GPU_LOADOP_CLEAR;
             break;
         }
@@ -1246,12 +1246,16 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             } else {
                 // let's group non joined lines
                 SDL_RenderCommand *finalcmd = cmd;
-                SDL_RenderCommand *nextcmd = cmd->next;
+                SDL_RenderCommand *nextcmd;
                 SDL_BlendMode thisblend = cmd->data.draw.blend;
 
-                while (nextcmd) {
+                for (nextcmd = cmd->next; nextcmd; nextcmd = nextcmd->next) {
                     const SDL_RenderCommandType nextcmdtype = nextcmd->command;
                     if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) {
+                        if (nextcmdtype == SDL_RENDERCMD_SETDRAWCOLOR) {
+                            // The vertex data has the draw color built in, ignore this
+                            continue;
+                        }
                         break; // can't go any further on this draw call, different render command up next.
                     } else if (nextcmd->data.draw.count != 2) {
                         break; // can't go any further on this draw call, those are joined lines
@@ -1261,7 +1265,6 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                         finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
                         count += (Uint32)nextcmd->data.draw.count;
                     }
-                    nextcmd = nextcmd->next;
                 }
 
                 Draw(data, cmd, count, offset, SDL_GPU_PRIMITIVETYPE_LINELIST);
@@ -1282,13 +1285,17 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             SDL_TextureAddressMode thisaddressmode_v = cmd->data.draw.texture_address_mode_v;
             const SDL_RenderCommandType thiscmdtype = cmd->command;
             SDL_RenderCommand *finalcmd = cmd;
-            SDL_RenderCommand *nextcmd = cmd->next;
+            SDL_RenderCommand *nextcmd;
             Uint32 count = (Uint32)cmd->data.draw.count;
             Uint32 offset = (Uint32)cmd->data.draw.first;
 
-            while (nextcmd) {
+            for (nextcmd = cmd->next; nextcmd; nextcmd = nextcmd->next) {
                 const SDL_RenderCommandType nextcmdtype = nextcmd->command;
                 if (nextcmdtype != thiscmdtype) {
+                    if (nextcmdtype == SDL_RENDERCMD_SETDRAWCOLOR) {
+                        // The vertex data has the draw color built in, ignore this
+                        continue;
+                    }
                     break; // can't go any further on this draw call, different render command up next.
                 } else if (nextcmd->data.draw.texture != thistexture ||
                            nextcmd->data.draw.texture_scale_mode != thisscalemode ||
@@ -1301,14 +1308,14 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                     finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
                     count += (Uint32)nextcmd->data.draw.count;
                 }
-                nextcmd = nextcmd->next;
             }
 
-            SDL_GPUPrimitiveType prim = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST; // SDL_RENDERCMD_GEOMETRY
-            if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) {
+            SDL_GPUPrimitiveType prim;
+            if (thiscmdtype == SDL_RENDERCMD_GEOMETRY) {
+                prim = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
+            } else {
                 prim = SDL_GPU_PRIMITIVETYPE_POINTLIST;
             }
-
             Draw(data, cmd, count, offset, prim);
 
             cmd = finalcmd; // skip any copy commands we just combined in here.
@@ -1778,10 +1785,6 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
 
     SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
 
-    data->state.draw_color.r = 1.0f;
-    data->state.draw_color.g = 1.0f;
-    data->state.draw_color.b = 1.0f;
-    data->state.draw_color.a = 1.0f;
     data->state.viewport.min_depth = 0;
     data->state.viewport.max_depth = 1;
     data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
diff --git a/src/render/gpu/shaders/linepoint.vert.dxil.h b/src/render/gpu/shaders/linepoint.vert.dxil.h
index 3bc4fb5365339..af69c05dd4472 100644
--- a/src/render/gpu/shaders/linepoint.vert.dxil.h
+++ b/src/render/gpu/shaders/linepoint.vert.dxil.h
@@ -1,256 +1,144 @@
 static const unsigned char linepoint_vert_dxil[] = {
-  0x44, 0x58, 0x42, 0x43, 0xd5, 0xa7, 0x16, 0xf8, 0xe8, 0xeb, 0x76, 0x9e,
-  0x29, 0x33, 0x06, 0xea, 0x71, 0xb6, 0x8e, 0x51, 0x01, 0x00, 0x00, 0x00,
-  0xf0, 0x0e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
-  0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
-  0xb8, 0x01, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0x18, 0x08, 0x00, 0x00,
+  0x44, 0x58, 0x42, 0x43, 0x0f, 0xc0, 0xaa, 0x7e, 0x88, 0xff, 0x08, 0x33,
+  0xbd, 0x51, 0xad, 0x10, 0xb9, 0x90, 0xb1, 0x72, 0x01, 0x00, 0x00, 0x00,
+  0x54, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
+  0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00,
+  0x08, 0x02, 0x00, 0x00, 0x34, 0x08, 0x00, 0x00, 0x50, 0x08, 0x00, 0x00,
   0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
-  0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x60, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x54, 0x00, 0x00, 0x00,
   0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f,
-  0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00,
-  0x50, 0x53, 0x56, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
-  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
-  0x01, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00,
+  0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x00,
+  0x4f, 0x53, 0x47, 0x31, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+  0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+  0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
+  0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69,
+  0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30,
+  0xf0, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x13, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
-  0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x18, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
-  0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x6d,
-  0x61, 0x69, 0x6e, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
+  0x02, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
+  0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45,
+  0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
+  0x4f, 0x52, 0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
+  0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
   0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x01, 0x00, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x03,
-  0x03, 0x04, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
-  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54,
-  0x3c, 0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x8f, 0x01, 0x00, 0x00,
-  0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
-  0x24, 0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
-  0x86, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
-  0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
-  0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
-  0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
-  0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88,
-  0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42,
-  0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c,
-  0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
-  0x08, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
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(Patch may be truncated, please check the link at the top of this post.)