From 3399bc600eb3140db6d462e33c530845b1c93b97 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 9 Nov 2025 14:37:38 -0800
Subject: [PATCH] gpu renderer: add color to the point/line vertex data
This allows us to batch color changes in a single draw call
---
src/render/gpu/SDL_pipeline_gpu.c | 20 +-
src/render/gpu/SDL_render_gpu.c | 77 +--
src/render/gpu/shaders/linepoint.vert.dxil.h | 568 +++++++++---------
src/render/gpu/shaders/linepoint.vert.hlsl | 6 +-
src/render/gpu/shaders/linepoint.vert.msl.h | 91 +--
src/render/gpu/shaders/linepoint.vert.spv.h | 142 +++--
src/render/gpu/shaders/tri_color.vert.dxil.h | 130 ++--
src/render/gpu/shaders/tri_color.vert.hlsl | 1 -
src/render/gpu/shaders/tri_color.vert.msl.h | 82 ++-
src/render/gpu/shaders/tri_color.vert.spv.h | 137 +++--
.../gpu/shaders/tri_texture.vert.dxil.h | 451 +++++++-------
src/render/gpu/shaders/tri_texture.vert.hlsl | 1 -
src/render/gpu/shaders/tri_texture.vert.msl.h | 104 ++--
src/render/gpu/shaders/tri_texture.vert.spv.h | 166 +++--
14 files changed, 981 insertions(+), 995 deletions(-)
diff --git a/src/render/gpu/SDL_pipeline_gpu.c b/src/render/gpu/SDL_pipeline_gpu.c
index 02242f99fb1d6..eb5faf377dacd 100644
--- a/src/render/gpu/SDL_pipeline_gpu.c
+++ b/src/render/gpu/SDL_pipeline_gpu.c
@@ -96,16 +96,12 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
SDL_GPUVertexAttribute attribs[4];
SDL_zero(attribs);
- bool have_attr_color = false;
bool have_attr_uv = false;
switch (params->vert_shader) {
case VERT_SHADER_TRI_TEXTURE:
have_attr_uv = true;
- SDL_FALLTHROUGH;
- case VERT_SHADER_TRI_COLOR:
- have_attr_color = true;
- SDL_FALLTHROUGH;
+ break;
default:
break;
}
@@ -117,14 +113,12 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
vertex_buffer_desc.pitch += 2 * sizeof(float);
num_attribs++;
- if (have_attr_color) {
- // Color
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
- attribs[num_attribs].offset = vertex_buffer_desc.pitch;
- vertex_buffer_desc.pitch += 4 * sizeof(float);
- num_attribs++;
- }
+ // Color
+ attribs[num_attribs].location = num_attribs;
+ attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
+ attribs[num_attribs].offset = vertex_buffer_desc.pitch;
+ vertex_buffer_desc.pitch += 4 * sizeof(float);
+ num_attribs++;
if (have_attr_uv) {
// UVs
diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c
index 7707ef36b63c8..8ac21d4746f6d 100644
--- a/src/render/gpu/SDL_render_gpu.c
+++ b/src/render/gpu/SDL_render_gpu.c
@@ -32,7 +32,6 @@
typedef struct GPU_VertexShaderUniformData
{
Float4X4 mvp;
- SDL_FColor color;
} GPU_VertexShaderUniformData;
typedef struct GPU_SimpleFragmentShaderUniformData
@@ -118,7 +117,6 @@ typedef struct GPU_RenderData
SDL_GPUColorTargetInfo color_attachment;
SDL_GPUViewport viewport;
SDL_Rect scissor;
- SDL_FColor draw_color;
bool scissor_enabled;
bool scissor_was_enabled;
} state;
@@ -626,35 +624,32 @@ static bool GPU_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
return true; // nothing to do in this backend.
}
-static SDL_FColor GetDrawCmdColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
-{
- SDL_FColor color = cmd->data.color.color;
-
- if (SDL_RenderingLinearSpace(renderer)) {
- SDL_ConvertToLinear(&color);
- }
-
- color.r *= cmd->data.color.color_scale;
- color.g *= cmd->data.color.color_scale;
- color.b *= cmd->data.color.color_scale;
-
- return color;
-}
-
static bool GPU_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
- float *verts = (float *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(float), 0, &cmd->data.draw.first);
+ float *verts;
+ size_t sz = 2 * sizeof(float) + 4 * sizeof(float);
+ SDL_FColor color = cmd->data.draw.color;
+ bool convert_color = SDL_RenderingLinearSpace(renderer);
+ verts = (float *)SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
if (!verts) {
return false;
}
+ if (convert_color) {
+ SDL_ConvertToLinear(&color);
+ }
+
cmd->data.draw.count = count;
for (int i = 0; i < count; i++) {
*(verts++) = 0.5f + points[i].x;
*(verts++) = 0.5f + points[i].y;
- }
+ *(verts++) = color.r;
+ *(verts++) = color.g;
+ *(verts++) = color.b;
+ *(verts++) = color.a;
+ }
return true;
}
@@ -752,8 +747,6 @@ static void PushVertexUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd)
uniforms.mvp.m[3][1] = 1.0f;
uniforms.mvp.m[3][3] = 1.0f;
- uniforms.color = data->state.draw_color;
-
SDL_PushGPUVertexUniformData(data->state.command_buffer, 0, &uniforms, sizeof(uniforms));
}
@@ -1194,8 +1187,7 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR:
{
- data->state.draw_color = GetDrawCmdColor(renderer, cmd);
- break;
+ break; // this isn't currently used in this render backend.
}
case SDL_RENDERCMD_SETVIEWPORT:
@@ -1221,7 +1213,15 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
case SDL_RENDERCMD_CLEAR:
{
- data->state.color_attachment.clear_color = GetDrawCmdColor(renderer, cmd);
+ bool convert_color = SDL_RenderingLinearSpace(renderer);
+ SDL_FColor color = cmd->data.color.color;
+ if (convert_color) {
+ SDL_ConvertToLinear(&color);
+ }
+ color.r *= cmd->data.color.color_scale;
+ color.g *= cmd->data.color.color_scale;
+ color.b *= cmd->data.color.color_scale;
+ data->state.color_attachment.clear_color = color;
data->state.color_attachment.load_op = SDL_GPU_LOADOP_CLEAR;
break;
}
@@ -1246,12 +1246,16 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
} else {
// let's group non joined lines
SDL_RenderCommand *finalcmd = cmd;
- SDL_RenderCommand *nextcmd = cmd->next;
+ SDL_RenderCommand *nextcmd;
SDL_BlendMode thisblend = cmd->data.draw.blend;
- while (nextcmd) {
+ for (nextcmd = cmd->next; nextcmd; nextcmd = nextcmd->next) {
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) {
+ if (nextcmdtype == SDL_RENDERCMD_SETDRAWCOLOR) {
+ // The vertex data has the draw color built in, ignore this
+ continue;
+ }
break; // can't go any further on this draw call, different render command up next.
} else if (nextcmd->data.draw.count != 2) {
break; // can't go any further on this draw call, those are joined lines
@@ -1261,7 +1265,6 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
count += (Uint32)nextcmd->data.draw.count;
}
- nextcmd = nextcmd->next;
}
Draw(data, cmd, count, offset, SDL_GPU_PRIMITIVETYPE_LINELIST);
@@ -1282,13 +1285,17 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
SDL_TextureAddressMode thisaddressmode_v = cmd->data.draw.texture_address_mode_v;
const SDL_RenderCommandType thiscmdtype = cmd->command;
SDL_RenderCommand *finalcmd = cmd;
- SDL_RenderCommand *nextcmd = cmd->next;
+ SDL_RenderCommand *nextcmd;
Uint32 count = (Uint32)cmd->data.draw.count;
Uint32 offset = (Uint32)cmd->data.draw.first;
- while (nextcmd) {
+ for (nextcmd = cmd->next; nextcmd; nextcmd = nextcmd->next) {
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
if (nextcmdtype != thiscmdtype) {
+ if (nextcmdtype == SDL_RENDERCMD_SETDRAWCOLOR) {
+ // The vertex data has the draw color built in, ignore this
+ continue;
+ }
break; // can't go any further on this draw call, different render command up next.
} else if (nextcmd->data.draw.texture != thistexture ||
nextcmd->data.draw.texture_scale_mode != thisscalemode ||
@@ -1301,14 +1308,14 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
count += (Uint32)nextcmd->data.draw.count;
}
- nextcmd = nextcmd->next;
}
- SDL_GPUPrimitiveType prim = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST; // SDL_RENDERCMD_GEOMETRY
- if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) {
+ SDL_GPUPrimitiveType prim;
+ if (thiscmdtype == SDL_RENDERCMD_GEOMETRY) {
+ prim = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
+ } else {
prim = SDL_GPU_PRIMITIVETYPE_POINTLIST;
}
-
Draw(data, cmd, count, offset, prim);
cmd = finalcmd; // skip any copy commands we just combined in here.
@@ -1778,10 +1785,6 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
- data->state.draw_color.r = 1.0f;
- data->state.draw_color.g = 1.0f;
- data->state.draw_color.b = 1.0f;
- data->state.draw_color.a = 1.0f;
data->state.viewport.min_depth = 0;
data->state.viewport.max_depth = 1;
data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
diff --git a/src/render/gpu/shaders/linepoint.vert.dxil.h b/src/render/gpu/shaders/linepoint.vert.dxil.h
index 3bc4fb5365339..af69c05dd4472 100644
--- a/src/render/gpu/shaders/linepoint.vert.dxil.h
+++ b/src/render/gpu/shaders/linepoint.vert.dxil.h
@@ -1,256 +1,144 @@
static const unsigned char linepoint_vert_dxil[] = {
- 0x44, 0x58, 0x42, 0x43, 0xd5, 0xa7, 0x16, 0xf8, 0xe8, 0xeb, 0x76, 0x9e,
- 0x29, 0x33, 0x06, 0xea, 0x71, 0xb6, 0x8e, 0x51, 0x01, 0x00, 0x00, 0x00,
- 0xf0, 0x0e, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
- 0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
- 0xb8, 0x01, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0x18, 0x08, 0x00, 0x00,
+ 0x44, 0x58, 0x42, 0x43, 0x0f, 0xc0, 0xaa, 0x7e, 0x88, 0xff, 0x08, 0x33,
+ 0xbd, 0x51, 0xad, 0x10, 0xb9, 0x90, 0xb1, 0x72, 0x01, 0x00, 0x00, 0x00,
+ 0x54, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
+ 0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00,
+ 0x08, 0x02, 0x00, 0x00, 0x34, 0x08, 0x00, 0x00, 0x50, 0x08, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
- 0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x60, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x54, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f,
- 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00,
- 0x50, 0x53, 0x56, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x01, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x00,
+ 0x4f, 0x53, 0x47, 0x31, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
+ 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69,
+ 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30,
+ 0xf0, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x13, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
- 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x18, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
- 0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x6d,
- 0x61, 0x69, 0x6e, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
+ 0x02, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
+ 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45,
+ 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
+ 0x4f, 0x52, 0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x03,
- 0x03, 0x04, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54,
- 0x3c, 0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x8f, 0x01, 0x00, 0x00,
- 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
- 0x24, 0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
- 0x86, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
- 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
- 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
- 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
- 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88,
- 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42,
- 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c,
- 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
- 0x08, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
- 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
- 0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00,
- 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42,
- 0x20, 0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
- 0x24, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04,
- 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
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(Patch may be truncated, please check the link at the top of this post.)