SDL: gpu renderer: removed unused sampler slots

From 7c6adc1ca7c909ca20d110da82b3ab2519698319 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 17 Jan 2025 16:31:40 -0800
Subject: [PATCH] gpu renderer: removed unused sampler slots

There used to be 3 scale modes, now there are only 2.
---
 src/render/gpu/SDL_render_gpu.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c
index 10c0f6c905982..57ec05e8179a5 100644
--- a/src/render/gpu/SDL_render_gpu.c
+++ b/src/render/gpu/SDL_render_gpu.c
@@ -77,7 +77,7 @@ typedef struct GPU_RenderData
         GPU_ShaderUniformData shader_data;
     } state;
 
-    SDL_GPUSampler *samplers[3][2];
+    SDL_GPUSampler *samplers[2][2];
 } GPU_RenderData;
 
 typedef struct GPU_TextureData