From 0bed9bdd54cf5bc4d9961f1587faccc22ea45ba3 Mon Sep 17 00:00:00 2001
From: cosmonaut <[EMAIL REDACTED]>
Date: Fri, 25 Oct 2024 13:54:13 -0700
Subject: [PATCH] Update README
---
README.txt | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/README.txt b/README.txt
index 5b94ab8..6ace9f1 100644
--- a/README.txt
+++ b/README.txt
@@ -7,9 +7,10 @@ This library can perform runtime translation and conveniently returns compiled S
This library also provides a command line interface for offline translation of shaders.
For SPIRV translation, this library depends on SPIRV-Cross: https://github.com/KhronosGroup/SPIRV-Cross
-For compiling to DXIL, dxcompiler.dll and dxil.dll are required (or your platform's equivalent).
-These dependencies can be obtained in the Vulkan SDK: https://vulkan.lunarg.com/
-It is strongly recommended that you ship these dependencies along with your application.
+spirv-cross-c-shared.dll (or your platform's equivalent) can be obtained in the Vulkan SDK: https://vulkan.lunarg.com/
+For compiling to DXIL, dxcompiler.dll and dxil.dll (or your platform's equivalent) are required.
+DXIL dependencies can be obtained here: https://github.com/microsoft/DirectXShaderCompiler/releases
+It is strongly recommended that you ship SPIRV-Cross and DXIL dependencies along with your application.
For compiling to DXBC, d3dcompiler_47 is shipped with Windows. Other platforms require vkd3d-utils.
This library is under the zlib license, see LICENSE.txt for details.