SDL: GPU: The D3D12 blit shaders are DXIL

From 205c34c62a21bbcabddd4bb688ad3711003c37ee Mon Sep 17 00:00:00 2001
From: Lucas Murray <[EMAIL REDACTED]>
Date: Fri, 4 Apr 2025 16:02:15 +1100
Subject: [PATCH] GPU: The D3D12 blit shaders are DXIL

---
 src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c
index 9a8378d003b2d..ba28b5472e99b 100644
--- a/src/gpu/d3d12/SDL_gpu_d3d12.c
+++ b/src/gpu/d3d12/SDL_gpu_d3d12.c
@@ -8066,7 +8066,7 @@ static void D3D12_INTERNAL_InitBlitResources(
     shaderCreateInfo.code = (Uint8 *)D3D12_FullscreenVert;
     shaderCreateInfo.code_size = sizeof(D3D12_FullscreenVert);
     shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX;
-    shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXBC;
+    shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXIL;
 
     renderer->blitVertexShader = D3D12_CreateShader(
         (SDL_GPURenderer *)renderer,