From 7a827b145afe1fce20d466d00ebff41619f72687 Mon Sep 17 00:00:00 2001
From: Evan Hemsley <[EMAIL REDACTED]>
Date: Thu, 7 May 2026 19:20:21 -0700
Subject: [PATCH] GPU: Validate that 2D textures don't have layers (#15535)
(cherry picked from commit cbe3fbe9f367340dcd924de29c225c9f4ffea1f5)
---
src/gpu/SDL_gpu.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/gpu/SDL_gpu.c b/src/gpu/SDL_gpu.c
index f1a2ad4aa9dbb..7c46ec3ee9e8d 100644
--- a/src/gpu/SDL_gpu.c
+++ b/src/gpu/SDL_gpu.c
@@ -1258,6 +1258,11 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_assert_release(!"For any texture: num_levels must be >= 1");
failed = true;
}
+ if (createinfo->type == SDL_GPU_TEXTURETYPE_2D && createinfo->layer_count_or_depth != 1)
+ {
+ SDL_assert_release(!"2D textures must have a layer count of 1");
+ failed = true;
+ }
if ((createinfo->usage & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) {
SDL_assert_release(!"For any texture: usage cannot contain both GRAPHICS_STORAGE_READ and SAMPLER");
failed = true;