SDL: Haiku: use SDL_malloc

From c3633d2c9921571c5bde236037a226a59ab645fc Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 22 Nov 2021 16:44:48 +0100
Subject: [PATCH] Haiku: use SDL_malloc

---
 src/video/haiku/SDL_BWin.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/video/haiku/SDL_BWin.h b/src/video/haiku/SDL_BWin.h
index 11061e5e0a..c467cdb647 100644
--- a/src/video/haiku/SDL_BWin.h
+++ b/src/video/haiku/SDL_BWin.h
@@ -124,7 +124,7 @@ class SDL_BWin:public BDirectWindow
 #ifdef DRAWTHREAD
         wait_for_thread(_draw_thread_id, &result);
 #endif
-        free(_clips);
+        SDL_free(_clips);
         delete _buffer_locker;
     }
 
@@ -184,14 +184,14 @@ class SDL_BWin:public BDirectWindow
             if (info->clip_list_count > _num_clips)
             {
                 if(_clips) {
-                    free(_clips);
+                    SDL_free(_clips);
                     _clips = NULL;
                 }
             }
 
             _num_clips = info->clip_list_count;
             if (_clips == NULL)
-                _clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect));
+                _clips = (clipping_rect *)SDL_malloc(_num_clips*sizeof(clipping_rect));
             if(_clips) {
                 SDL_memcpy(_clips, info->clip_list,
                     _num_clips*sizeof(clipping_rect));