SDL: headers: Fix up bullet lists, now that wikiheaders.pl can handle them.

From c486959e713d0ae45c648ac24dae8cde72e834c6 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 24 Mar 2021 10:47:03 -0400
Subject: [PATCH] headers: Fix up bullet lists, now that wikiheaders.pl can
 handle them.

---
 include/SDL.h            |  2 +-
 include/SDL_audio.h      | 15 ++++-----------
 include/SDL_blendmode.h  | 32 +++++++++++---------------------
 include/SDL_events.h     | 16 ++++++----------
 include/SDL_filesystem.h | 17 ++++++-----------
 include/SDL_hints.h      |  1 +
 include/SDL_joystick.h   | 11 +----------
 include/SDL_messagebox.h |  2 --
 include/SDL_mouse.h      |  3 ---
 include/SDL_platform.h   |  4 ----
 include/SDL_rwops.h      |  2 --
 include/SDL_system.h     | 20 --------------------
 include/SDL_video.h      | 25 +++----------------------
 13 files changed, 33 insertions(+), 117 deletions(-)

diff --git a/include/SDL.h b/include/SDL.h
index a69541679..f4576d619 100644
--- a/include/SDL.h
+++ b/include/SDL.h
@@ -118,7 +118,7 @@ extern "C" {
  *   events subsystem
  * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
  * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
- * initializes the joystick subsystem
+ *   initializes the joystick subsystem
  * - `SDL_INIT_EVENTS`: events subsystem
  * - `SDL_INIT_EVERYTHING`: all of the above subsystems
  * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
diff --git a/include/SDL_audio.h b/include/SDL_audio.h
index 99d8a2b8b..2c05d1755 100644
--- a/include/SDL_audio.h
+++ b/include/SDL_audio.h
@@ -300,12 +300,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
  * With two notable exceptions:
  *
  * - If `obtained` is NULL, we use `desired` (and allow no changes), which
- * means desired will be modified to have the correct values for silence, etc,
- * and SDL will convert any differences between your app's specific request
- * and the hardware behind the scenes.
- *
+ *   means desired will be modified to have the correct values for silence,
+ *   etc, and SDL will convert any differences between your app's specific
+ *   request and the hardware behind the scenes.
  * - The return value is always success or failure, and not a device ID, which
- * means you can only have one device open at a time with this function.
+ *   means you can only have one device open at a time with this function.
  *
  * \param desired an SDL_AudioSpec structure representing the desired output
  *                format. Please refer to the SDL_OpenAudioDevice documentation
@@ -464,9 +463,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
  * When filling in the desired audio spec structure:
  *
  * - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
- *
  * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc).
- *
  * - `desired->samples` is the desired size of the audio buffer, in
  *    _sample frames_ (with stereo output, two samples--left and right--would
  *    make a single sample frame). This number should be a power of two, and
@@ -477,13 +474,10 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
  *    processing and cannot fill the audio buffer in time. Note that the
  *    number of sample frames is directly related to time by the following
  *    formula: `ms = (sampleframes*1000)/freq`
- *
  *  - `desired->size` is the size in _bytes_ of the audio buffer, and is
  *    calculated by SDL_OpenAudioDevice(). You don't initialize this.
- *
  *  - `desired->silence` is the value used to set the buffer to silence,
  *    and is calculated by SDL_OpenAudioDevice(). You don't initialize this.
- *
  *  - `desired->callback` should be set to a function that will be called
  *    when the audio device is ready for more data.  It is passed a pointer
  *    to the audio buffer, and the length in bytes of the audio buffer.
@@ -493,7 +487,6 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
  *    pointer here, and call SDL_QueueAudio() with some frequency, to queue
  *    more audio samples to be played (or for capture devices, call
  *    SDL_DequeueAudio() with some frequency, to obtain audio samples).
- *
  *  - `desired->userdata` is passed as the first parameter to your callback
  *    function. If you passed a NULL callback, this value is ignored.
  *
diff --git a/include/SDL_blendmode.h b/include/SDL_blendmode.h
index 919588a70..7627e324c 100644
--- a/include/SDL_blendmode.h
+++ b/include/SDL_blendmode.h
@@ -113,13 +113,9 @@ typedef enum
  * `alphaOperation(src, dst)` can return one of the following:
  *
  * - `src + dst`
- *
  * - `src - dst`
- *
  * - `dst - src`
- *
  * - `min(src, dst)`
- *
  * - `max(src, dst)`
  *
  * The red, green, and blue components are always multiplied with the first,
@@ -140,28 +136,22 @@ typedef enum
  * SDL_BlendMode enumeration.
  *
  * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
- *
  * - **direct3d11**: Supports all operations with all factors. However, some
- * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
- * `SDL_BLENDOPERATION_MAXIMUM`.
- *
+ *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
+ *   `SDL_BLENDOPERATION_MAXIMUM`.
  * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
- * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with
- * SDL 2.0.6.
- *
+ *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with
+ *   SDL 2.0.6.
  * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
- * factors. Color and alpha factors need to be the same. OpenGL ES 1
- * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
- * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
- * operations being different from each other. May support color and alpha
- * factors being different from each other.
- *
+ *   factors. Color and alpha factors need to be the same. OpenGL ES 1
+ *   implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
+ *   and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
+ *   operations being different from each other. May support color and alpha
+ *   factors being different from each other.
  * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
- * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` operations
- * with all factors.
- *
+ *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` operations
+ *   with all factors.
  * - **psp**: No custom blend mode support.
- *
  * - **software**: No custom blend mode support.
  *
  * Some renderers do not provide an alpha component for the default render
diff --git a/include/SDL_events.h b/include/SDL_events.h
index a2f3e3c8e..6a04391fe 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -672,15 +672,13 @@ typedef enum
  * `action` may be any of the following:
  *
  * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of
- * the event queue.
- *
+ *   the event queue.
  * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue,
- * within the specified minimum and maximum type, will be returned to the
- * caller and will _not_ be removed from the queue.
- *
+ *   within the specified minimum and maximum type, will be returned to the
+ *   caller and will _not_ be removed from the queue.
  * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue,
- * within the specified minimum and maximum type, will be returned to the
- * caller and will be removed from the queue.
+ *   within the specified minimum and maximum type, will be returned to the
+ *   caller and will be removed from the queue.
  *
  * You may have to call SDL_PumpEvents() before calling this function.
  * Otherwise, the events may not be ready to be filtered when you call
@@ -1050,10 +1048,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
  * `state` may be any of the following:
  *
  * - `SDL_QUERY`: returns the current processing state of the specified event
- *
  * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped
- * from the event queue and will not be filtered
- *
+ *   from the event queue and will not be filtered
  * - `SDL_ENABLE`: the event will be processed normally
  *
  * \param type the type of event; see SDL_EventType for details
diff --git a/include/SDL_filesystem.h b/include/SDL_filesystem.h
index 55c93eee9..d06dbe9ed 100644
--- a/include/SDL_filesystem.h
+++ b/include/SDL_filesystem.h
@@ -54,13 +54,11 @@ extern "C" {
  * application in /Applications/SDLApp/MyApp.app):
  *
  * - `resource`: bundle resource directory (the default). For example:
- * `/Applications/SDLApp/MyApp.app/Contents/Resources`
- *
+ *   `/Applications/SDLApp/MyApp.app/Contents/Resources`
  * - `bundle`: the Bundle directory. Fpr example:
- * `/Applications/SDLApp/MyApp.app/`
- *
+ *   `/Applications/SDLApp/MyApp.app/`
  * - `parent`: the containing directory of the bundle. For example:
- * `/Applications/SDLApp/`
+ *   `/Applications/SDLApp/`
  *
  * The returned path is guaranteed to end with a path separator ('\' on
  * Windows, '/' on most other platforms).
@@ -111,15 +109,12 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
  * follow these rules:
  *
  * - Try to use the same org string (_including case-sensitivity_) for all
- * your applications that use this function.
- *
+ *   your applications that use this function.
  * - Always use a unique app string for each one, and make sure it never
- * changes for an app once you've decided on it.
- *
+ *   changes for an app once you've decided on it.
  * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
- *
  * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
- * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
+ *   Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
  *
  * The returned path is guaranteed to end with a path separator ('\' on
  * Windows, '/' on most other platforms).
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 90e45de98..f7acfffce 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -1319,6 +1319,7 @@ extern "C" {
  *
  * Since it's driver-specific, it's only supported where possible and
  * implemented. Currently supported the following drivers:
+ *
  * - KMSDRM (kmsdrm)
  * - Raspberry Pi (raspberrypi)
  */
diff --git a/include/SDL_joystick.h b/include/SDL_joystick.h
index cfdbcd8db..006d5fdce 100644
--- a/include/SDL_joystick.h
+++ b/include/SDL_joystick.h
@@ -666,26 +666,17 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
  * The returned value will be one of the following positions:
  *
  * - `SDL_HAT_CENTERED`
- *
  * - `SDL_HAT_UP`
- *
  * - `SDL_HAT_RIGHT`
- *
  * - `SDL_HAT_DOWN`
- *
  * - `SDL_HAT_LEFT`
- *
  * - `SDL_HAT_RIGHTUP`
- *
  * - `SDL_HAT_RIGHTDOWN`
- *
  * - `SDL_HAT_LEFTUP`
- *
  * - `SDL_HAT_LEFTDOWN`
  *
  * \param joystick an SDL_Joystick structure containing joystick information
- * \param hat the hat index to get the state from; hat indices start at index
- *            0
+ * \param hat the hat index to get the state from; indices start at index 0
  * \returns the current hat position.
  *
  * \sa SDL_JoystickNumHats
diff --git a/include/SDL_messagebox.h b/include/SDL_messagebox.h
index 02f546902..c2aef70fa 100644
--- a/include/SDL_messagebox.h
+++ b/include/SDL_messagebox.h
@@ -148,9 +148,7 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message
  * `flags` may be any of the following:
  *
  * - `SDL_MESSAGEBOX_ERROR`: error dialog
- *
  * - `SDL_MESSAGEBOX_WARNING`: warning dialog
- *
  * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
  *
  * This function should be called on the thread that created the parent
diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h
index 3bfc4d195..2704c0d6e 100644
--- a/include/SDL_mouse.h
+++ b/include/SDL_mouse.h
@@ -255,11 +255,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
  * The cursor is created in black and white according to the following:
  *
  * - data=0, mask=1: white
- *
  * - data=1, mask=1: black
- *
  * - data=0, mask=1: transparent
- *
  * - data=1, mask=0: inverted color if possible, black if not.
  *
  * Cursors created with this function must be freed with SDL_FreeCursor().
diff --git a/include/SDL_platform.h b/include/SDL_platform.h
index ea3aadd6a..ebaa25242 100644
--- a/include/SDL_platform.h
+++ b/include/SDL_platform.h
@@ -191,13 +191,9 @@ extern "C" {
  * Here are the names returned for some (but not all) supported platforms:
  *
  * - "Windows"
- *
  * - "Mac OS X"
- *
  * - "Linux"
- *
  * - "iOS"
- *
  * - "Android"
  *
  * \returns the name of the platform. If the correct platform name is not
diff --git a/include/SDL_rwops.h b/include/SDL_rwops.h
index 88003e403..09fe33b75 100644
--- a/include/SDL_rwops.h
+++ b/include/SDL_rwops.h
@@ -201,9 +201,7 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
  * `whence` may be any of the following values:
  *
  * - `RW_SEEK_SET`: seek from the beginning of data
- *
  * - `RW_SEEK_CUR`: seek relative to current read point
- *
  * - `RW_SEEK_END`: seek relative to the end of data
  *
  * If this stream can not seek, it will return -1.
diff --git a/include/SDL_system.h b/include/SDL_system.h
index 753272e5d..6fea7d30e 100644
--- a/include/SDL_system.h
+++ b/include/SDL_system.h
@@ -197,45 +197,25 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
  * Query Android API level of the current device.
  *
  * - API level 30: Android 11
- *
  * - API level 29: Android 10
- *
  * - API level 28: Android 9
- *
  * - API level 27: Android 8.1
- *
  * - API level 26: Android 8.0
- *
  * - API level 25: Android 7.1
- *
  * - API level 24: Android 7.0
- *
  * - API level 23: Android 6.0
- *
  * - API level 22: Android 5.1
- *
  * - API level 21: Android 5.0
- *
  * - API level 20: Android 4.4W
- *
  * - API level 19: Android 4.4
- *
  * - API level 18: Android 4.3
- *
  * - API level 17: Android 4.2
- *
  * - API level 16: Android 4.1
- *
  * - API level 15: Android 4.0.3
- *
  * - API level 14: Android 4.0
- *
  * - API level 13: Android 3.2
- *
  * - API level 12: Android 3.1
- *
  * - API level 11: Android 3.0
- *
  * - API level 10: Android 2.3.3
  *
  * \returns Android API level.
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 7a2c5042c..f803adf23 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -469,13 +469,9 @@ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  * The display modes are sorted in this priority:
  *
  * - width -> largest to smallest
- *
  * - height -> largest to smallest
- *
  * - bits per pixel -> more colors to fewer colors
- *
  * - packed pixel layout -> largest to smallest
- *
  * - refresh rate -> highest to lowest
  *
  * \param displayIndex the index of the display to query
@@ -619,29 +615,18 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  * `flags` may be any of the following OR'd together:
  *
  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
- *
- * - `SDL_WINDOW_FULLSCREEN_DESKTOP: fullscreen window at desktop resolution
- *
+ * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
- *
  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
- *
  * - `SDL_WINDOW_METAL`: window usable with a Metal instance
- *
  * - `SDL_WINDOW_HIDDEN`: window is not visible
- *
  * - `SDL_WINDOW_BORDERLESS`: no window decoration
- *
  * - `SDL_WINDOW_RESIZABLE`: window can be resized
- *
  * - `SDL_WINDOW_MINIMIZED`: window is minimized
- *
  * - `SDL_WINDOW_MAXIMIZED`: window is maximized
- *
  * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
- *
  * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
- * supported (>= SDL 2.0.1)
+ *   supported (>= SDL 2.0.1)
  *
  * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
@@ -1594,7 +1579,7 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  * There are some quirks to looking up OpenGL functions that require some
  * extra care from the application. If you code carefully, you can handle
  * these quirks without any platform-specific code, though:
-
+ *
  * - On Windows, function pointers are specific to the current GL context;
  * this means you need to have created a GL context and made it current before
  * calling SDL_GL_GetProcAddress(). If you recreate your context or create a
@@ -1604,7 +1589,6 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  * but it is still the way the wgl API is documented to work and you should
  * expect crashes if you don't respect it. Store a copy of the function
  * pointers that comes and goes with context lifespan.
- *
  * - On X11, function pointers returned by this function are valid for any
  * context, and can even be looked up before a context is created at all. This
  * means that, for at least some common OpenGL implementations, if you look up
@@ -1614,17 +1598,14 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  * the appropriate extension with SDL_GL_ExtensionSupported(), or verifying
  * that the version of OpenGL you're using offers the function as core
  * functionality.
- *
  * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  * isn't supported, but you can't count on this behavior. Check for extensions
  * you use, and if you get a NULL anyway, act as if that extension wasn't
  * available. This is probably a bug in the driver, but you can code
  * defensively for this scenario anyhow.
- *
  * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  * Next-gen display servers are waiting to replace it, and may or may not make
  * the same promises about function pointers.
- *
  * - OpenGL function pointers must be declared `APIENTRY` as in the example
  * code. This will ensure the proper calling convention is followed on
  * platforms where this matters (Win32) thereby avoiding stack corruption.