SDL: hints: Reformatted some documentation that got mangled.

From 7f94c7782ab2d5453bbe7cb023079a87ded7abb8 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 4 Feb 2026 13:46:15 -0500
Subject: [PATCH] hints: Reformatted some documentation that got mangled.

[ci skip]
---
 include/SDL3/SDL_hints.h | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 94800dacae4d7..e7c80e9bbb511 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -3014,11 +3014,13 @@ extern "C" {
  * whether SDL follows this default behaviour or will always load an OpenGL ES
  * library.
  *
- * Circumstances where this is useful include - Testing an app with a
- * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
- * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
- * at link time by linking with the OpenGL ES library instead of querying them
- * at run time with SDL_GL_GetProcAddress().
+ * Circumstances where this is useful include:
+ *
+ * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or
+ *   emulator, e.g. those from ARM, Imagination or Qualcomm.
+ * - Resolving OpenGL ES function addresses at link time by linking with the
+ *   OpenGL ES library instead of querying them at run time with
+ *   SDL_GL_GetProcAddress().
  *
  * Caution: for an application to work with the default behaviour across
  * different OpenGL drivers it must query the OpenGL ES function addresses at