SDL: Ignore spurious reply packets when reading Nintendo Switch controller reports (f1b19)

From f1b19aa744e7515181eeba848c4eb0dc6181c406 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 12 Jun 2024 23:03:50 -0700
Subject: [PATCH] Ignore spurious reply packets when reading Nintendo Switch
 controller reports

(cherry picked from commit 5ee9a840b1b5f8f1dc60cb831d0a1143153ce51d)
---
 src/joystick/hidapi/SDL_hidapi_switch.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index 6b5ea4d3a573f..40a012dd96979 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -2214,6 +2214,10 @@ static SDL_bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
             continue;
         }
 
+        if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
+            continue;
+        }
+
         if (ctx->m_bInputOnly) {
             HandleInputOnlyControllerState(joystick, ctx, (SwitchInputOnlyControllerStatePacket_t *)&ctx->m_rgucReadBuffer[0]);
         } else {