Is there more information needed, or has no-one seen this problem, or am I being particularly stupid in asking this question?
You should be more specific on what works where
i am on the same boat as you as far as iphone is concerned, because latest
sdl_image throws an error after the loading stage, in the main loop. I
couldnāt debug it out though.
my error is a division by zero, whatās yours?
VittorioOn Tue, Dec 15, 2009 at 1:00 AM, philstopford <phil.stopford at gmail.com>wrote:
Is there more information needed, or has no-one seen this problem, or am
I being particularly stupid in asking this question? [image: Smile]
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ā
Ogden Nash http://www.brainyquote.com/quotes/authors/o/ogden_nash.html -
āThe trouble with a kitten is that when it grows up, itās always a cat.ā
[quote=āVittorio G.ā]You should be more specific on what works where
i am on the same boat as you as far as iphone is concerned, because latest sdl_image throws an error after the loading stage, in the main loop. I couldnāt debug it out though.
my error is a division by zero, whatās yours?
VittorioOn Tue, Dec 15, 2009 at 1:00 AM, philstopford <@philstopford (@philstopford)> wrote:
Is there more information needed, or has no-one seen this problem, or am I being particularly stupid in asking this question? [img][/img]
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I gave all the apparently needed information in the first post of the thread on these forums at libsdl.org. Iām building a project that, with SDL_image 1.2.7 on OS X 10.6 with XCode 3.2.1 using GCC 4 and the 10.4 SDK, works. Updating to anything later than 1.2.7 doesnāt give any indication of issues during compile time, but when the app is run, it crashes out with a āBlit combination not supportedā error. SDL is 1.2.14. Iām not sure what more information is needed - that error is the full extent of what is dumped to the console by the GetError() function of SDL_image.
There doesnāt seem to be any documentation regarding migration/update steps, so Iām a little surprised by the error.
I think the āBlit combination not supportedā error is given when you have an
invalid (according to SDL) pixel format in either the source or destination
of the blit. Itās hard to help further without seeing the code that causes
it. Do you suspect that itās in your code or do you think itās in the
SDL_image code? Can you debug it? Does this happen when you donāt use
SDL_image? Can you change the images it loads to see if a different format
has a different effect?
Jonny DOn Thu, Dec 17, 2009 at 12:15 PM, philstopford <phil.stopford at gmail.com>wrote:
[quote=āVittorio G.ā]You should be more specific on what works where
i am on the same boat as you as far as iphone is concerned, because latest
sdl_image throws an error after the loading stage, in the main loop. I
couldnāt debug it out though.
my error is a division by zero, whatās yours?Vittorio
On Tue, Dec 15, 2009 at 1:00 AM, philstopford <> wrote:
Quote:
Is there more information needed, or has no-one seen this problem, or am
I being particularly stupid in asking this question?
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
I gave all the apparently needed information in the first post of the
thread on these forums at libsdl.org. Iām building a project that, with
SDL_image 1.2.7 on OS X 10.6 with XCode 3.2.1 using GCC 4 and the 10.4 SDK,
works. Updating to anything later than 1.2.7 doesnāt give any indication of
issues during compile time, but when the app is run, it crashes out with a
āBlit combination not supportedā error. SDL is 1.2.14. Iām not sure what
more information is needed - that error is the full extent of what is dumped
to the console by the GetError() function of SDL_image.There doesnāt seem to be any documentation regarding migration/update
steps, so Iām a little surprised by the error.
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org