has anyone got SDL_image to compile on xcode Lion?
I get an error about version 4.0 being invalid or something like that.
cheers,On Sun, Jul 24, 2011 at 11:05 AM, Ren? Dudfield <@Rene_Dudfield> wrote:
this is the error when building with xcode 4.1 on Lion.
[BEROR]error: There is no SDK with the name or path
I changed a few things in the settings of the xcode project to do with the
version of gcc, and got it to compile.
I also found the old SDKs in /Developer-old/SDKs which I symlinked in.
When building Standard DMG I get this at the end…
""“Error Starting Executable 'Standard DMG’
No executable file specified.
Use the “file” or “exec-file” command.”""
Maybe if I linked the gcc-4.0 from there in it could work too. Not sure.
Dropping the new SDL.framework into /Library/Frameworks, instead of the old
one fails with my old install of pygame.
I’m still having troubles getting pygame to compile with the new SDL that I
made, but I’ll report back once I’ve got it working.
On Tue, Jul 19, 2011 at 4:37 AM, Ryan C. Gordon wrote:
In fullscreen mode there was a problem, the screen appears to be
pushed down (see the screenshots at the links provided). I verified
that this doesn’t happen
This is fixed now in Mercurial, thanks for pointing it out!
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