SDL_image: Remove line breaks

From ad88e15efae44c4d3afea781c8f4f07140cfbef9 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 20 May 2022 08:41:47 -0700
Subject: [PATCH] Remove line breaks

Let the user's editor do word wrapping wherever makes sense
---
 README.txt | 18 ++++++------------
 1 file changed, 6 insertions(+), 12 deletions(-)

diff --git a/README.txt b/README.txt
index 51544cd..6aa2f49 100644
--- a/README.txt
+++ b/README.txt
@@ -5,8 +5,7 @@ The latest version of this library is available from:
 http://www.libsdl.org/projects/SDL_image/
 
 This is a simple library to load images of various formats as SDL surfaces.
-This library supports AVIF, BMP, GIF, JPEG, JPEG-XL, LBM, PCX, PNG, PNM (PPM/PGM/PBM),
-QOI, TGA, TIFF, WebP, XCF, XPM, and simple SVG formats.
+This library supports AVIF, BMP, GIF, JPEG, JPEG-XL, LBM, PCX, PNG, PNM (PPM/PGM/PBM), QOI, TGA, TIFF, WebP, XCF, XPM, and simple SVG formats.
 
 API:
 #include "SDL_image.h"
@@ -29,14 +28,9 @@ An example program 'showimage' is included, with source in showimage.c
 This library is under the zlib License, see the file "LICENSE.txt" for details.
 
 Note:
-Support for AVIF, JPEG-XL, TIFF, and WebP are not included by default because of the
-size of the decode libraries, but you can get them by running external/download.sh
-- When building with CMake, you can enable the appropriate SUPPORT_* options defined
-  in CMakeLists.txt.
-- When building with configure/make, you can build and install them normally and the
-  configure script will detect and use them.
-- When building with Visual Studio, you will need to build the libraries and then add
-  the appropriate LOAD_* preprocessor define to the Visual Studio project.
-- When building with Xcode, you can edit the config at the top of the project to enable
-  them, and you will need to include the appropriate framework in your application.
+Support for AVIF, JPEG-XL, TIFF, and WebP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
+- When building with CMake, you can enable the appropriate SUPPORT_* options defined in CMakeLists.txt.
+- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
+- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
+- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
 - For Android, you can edit the config at the top of Android.mk to enable them.