From 9739bf5d449facbed0a9736873461bf31f23842d Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 28 Feb 2023 18:04:08 +0000
Subject: [PATCH] Sync SDL3_image wiki -> header
---
include/SDL3/SDL_image.h | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_image.h b/include/SDL3/SDL_image.h
index 02b72284..7735e88f 100644
--- a/include/SDL3/SDL_image.h
+++ b/include/SDL3/SDL_image.h
@@ -208,7 +208,8 @@ extern DECLSPEC void SDLCALL IMG_Quit(void);
*
* If the image format supports a transparent pixel, SDL will set the colorkey
* for the surface. You can enable RLE acceleration on the surface afterwards
- * by calling: SDL_SetSurfaceColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ * by calling: SDL_SetSurfaceColorKey(image, SDL_RLEACCEL,
+ * image->format->colorkey);
*
* If `freesrc` is non-zero, the RWops will be closed before returning,
* whether this function succeeds or not. SDL_image reads everything it needs
@@ -269,7 +270,8 @@ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int frees
*
* If the image format supports a transparent pixel, SDL will set the colorkey
* for the surface. You can enable RLE acceleration on the surface afterwards
- * by calling: SDL_SetSurfaceColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ * by calling: SDL_SetSurfaceColorKey(image, SDL_RLEACCEL,
+ * image->format->colorkey);
*
* There is a separate function to read files from an SDL_RWops, if you need
* an i/o abstraction to provide data from anywhere instead of a simple
@@ -311,7 +313,8 @@ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
*
* If the image format supports a transparent pixel, SDL will set the colorkey
* for the surface. You can enable RLE acceleration on the surface afterwards
- * by calling: SDL_SetSurfaceColorKey(image, SDL_RLEACCEL, image->format->colorkey);
+ * by calling: SDL_SetSurfaceColorKey(image, SDL_RLEACCEL,
+ * image->format->colorkey);
*
* If `freesrc` is non-zero, the RWops will be closed before returning,
* whether this function succeeds or not. SDL_image reads everything it needs