SDL_image: Updated Xcode projects to SDL 2.0.22

From 8a1dc6bfe00fde08b34d9187ca944c1f4a809bd0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 30 Apr 2022 14:47:48 -0700
Subject: [PATCH] Updated Xcode projects to SDL 2.0.22

---
 Xcode/SDL_image.xcodeproj/project.pbxproj     |    8 -
 Xcode/iOS/SDL2.framework/Headers/SDL.h        |  124 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_assert.h |  131 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h |  170 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_audio.h  | 1313 ++++++---
 Xcode/iOS/SDL2.framework/Headers/SDL_bits.h   |   17 +-
 .../SDL2.framework/Headers/SDL_blendmode.h    |  111 +-
 .../SDL2.framework/Headers/SDL_clipboard.h    |   37 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_config.h |    6 +-
 .../Headers/SDL_config_iphoneos.h             |   29 +-
 .../iOS/SDL2.framework/Headers/SDL_copying.h  |    2 +-
 .../iOS/SDL2.framework/Headers/SDL_cpuinfo.h  |  402 ++-
 Xcode/iOS/SDL2.framework/Headers/SDL_endian.h |  157 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_error.h  |   91 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_events.h |  572 +++-
 .../SDL2.framework/Headers/SDL_filesystem.h   |  137 +-
 .../Headers/SDL_gamecontroller.h              |  752 +++++-
 .../iOS/SDL2.framework/Headers/SDL_gesture.h  |   42 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h |  523 ++--
 Xcode/iOS/SDL2.framework/Headers/SDL_hidapi.h |  451 ++++
 Xcode/iOS/SDL2.framework/Headers/SDL_hints.h  | 2339 ++++++++++------
 .../iOS/SDL2.framework/Headers/SDL_joystick.h |  768 +++++-
 .../iOS/SDL2.framework/Headers/SDL_keyboard.h |  246 +-
 .../iOS/SDL2.framework/Headers/SDL_keycode.h  |   22 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h |   50 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_locale.h |  103 +
 Xcode/iOS/SDL2.framework/Headers/SDL_log.h    |  231 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_main.h   |   89 +-
 .../SDL2.framework/Headers/SDL_messagebox.h   |   93 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_metal.h  |   60 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_misc.h   |   79 +
 Xcode/iOS/SDL2.framework/Headers/SDL_mouse.h  |  372 ++-
 Xcode/iOS/SDL2.framework/Headers/SDL_mutex.h  |  352 ++-
 Xcode/iOS/SDL2.framework/Headers/SDL_name.h   |    2 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_opengl.h |    2 +-
 .../iOS/SDL2.framework/Headers/SDL_opengles.h |    2 +-
 .../SDL2.framework/Headers/SDL_opengles2.h    |    4 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_pixels.h |  251 +-
 .../iOS/SDL2.framework/Headers/SDL_platform.h |   41 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_power.h  |   33 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_quit.h   |    2 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_rect.h   |  256 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_render.h | 1694 ++++++++----
 .../iOS/SDL2.framework/Headers/SDL_revision.h |    2 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_rwops.h  |  648 ++++-
 .../iOS/SDL2.framework/Headers/SDL_scancode.h |    2 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_sensor.h |  144 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_shape.h  |   65 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_stdinc.h |  173 +-
 .../iOS/SDL2.framework/Headers/SDL_surface.h  |  717 ++++-
 Xcode/iOS/SDL2.framework/Headers/SDL_system.h |  433 ++-
 Xcode/iOS/SDL2.framework/Headers/SDL_syswm.h  |   95 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_thread.h |  395 ++-
 Xcode/iOS/SDL2.framework/Headers/SDL_timer.h  |  151 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_touch.h  |   64 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_types.h  |    2 +-
 .../iOS/SDL2.framework/Headers/SDL_version.h  |  118 +-
 Xcode/iOS/SDL2.framework/Headers/SDL_video.h  | 1726 ++++++++----
 Xcode/iOS/SDL2.framework/Headers/SDL_vulkan.h |  275 +-
 Xcode/iOS/SDL2.framework/Headers/begin_code.h |   37 +-
 Xcode/iOS/SDL2.framework/Headers/close_code.h |    2 +-
 Xcode/iOS/SDL2.framework/Info.plist           |  Bin 812 -> 814 bytes
 Xcode/iOS/SDL2.framework/License.txt          |   19 +
 Xcode/iOS/SDL2.framework/ReadMe.txt           |   32 +
 Xcode/iOS/SDL2.framework/SDL2                 |  Bin 7505860 -> 8304088 bytes
 Xcode/iOS/SDL2.framework/default.metallib     |  Bin 22544 -> 21785 bytes
 .../SDL2.framework/Versions/A/Headers/SDL.h   |   18 +-
 .../Versions/A/Headers/SDL_assert.h           |    8 +-
 .../Versions/A/Headers/SDL_atomic.h           |   44 +-
 .../Versions/A/Headers/SDL_audio.h            |  665 +++--
 .../Versions/A/Headers/SDL_bits.h             |    6 +-
 .../Versions/A/Headers/SDL_blendmode.h        |   26 +-
 .../Versions/A/Headers/SDL_clipboard.h        |   15 +-
 .../Versions/A/Headers/SDL_config.h           |    6 +-
 .../Versions/A/Headers/SDL_config_macosx.h    |   14 +-
 .../Versions/A/Headers/SDL_copying.h          |    2 +-
 .../Versions/A/Headers/SDL_cpuinfo.h          |  116 +-
 .../Versions/A/Headers/SDL_endian.h           |  122 +-
 .../Versions/A/Headers/SDL_error.h            |   53 +-
 .../Versions/A/Headers/SDL_events.h           |  128 +-
 .../Versions/A/Headers/SDL_filesystem.h       |   18 +-
 .../Versions/A/Headers/SDL_gamecontroller.h   |  243 +-
 .../Versions/A/Headers/SDL_gesture.h          |    2 +-
 .../Versions/A/Headers/SDL_haptic.h           |   36 +-
 .../Versions/A/Headers/SDL_hidapi.h           |  451 ++++
 .../Versions/A/Headers/SDL_hints.h            | 2344 ++++++++++-------
 .../Versions/A/Headers/SDL_joystick.h         |  233 +-
 .../Versions/A/Headers/SDL_keyboard.h         |   61 +-
 .../Versions/A/Headers/SDL_keycode.h          |    8 +-
 .../Versions/A/Headers/SDL_loadso.h           |    8 +-
 .../Versions/A/Headers/SDL_locale.h           |   66 +-
 .../Versions/A/Headers/SDL_log.h              |   37 +-
 .../Versions/A/Headers/SDL_main.h             |   58 +-
 .../Versions/A/Headers/SDL_messagebox.h       |    4 +-
 .../Versions/A/Headers/SDL_metal.h            |   60 +-
 .../Versions/A/Headers/SDL_misc.h             |    4 +-
 .../Versions/A/Headers/SDL_mouse.h            |   51 +-
 .../Versions/A/Headers/SDL_mutex.h            |   69 +-
 .../Versions/A/Headers/SDL_name.h             |    2 +-
 .../Versions/A/Headers/SDL_opengl.h           |    2 +-
 .../Versions/A/Headers/SDL_opengles.h         |    2 +-
 .../Versions/A/Headers/SDL_opengles2.h        |    4 +-
 .../Versions/A/Headers/SDL_pixels.h           |   33 +-
 .../Versions/A/Headers/SDL_platform.h         |   25 +-
 .../Versions/A/Headers/SDL_power.h            |    4 +-
 .../Versions/A/Headers/SDL_quit.h             |    2 +-
 .../Versions/A/Headers/SDL_rect.h             |  168 +-
 .../Versions/A/Headers/SDL_render.h           |  407 ++-
 .../Versions/A/Headers/SDL_revision.h         |    2 +-
 .../Versions/A/Headers/SDL_rwops.h            |  467 +++-
 .../Versions/A/Headers/SDL_scancode.h         |    2 +-
 .../Versions/A/Headers/SDL_sensor.h           |   62 +-
 .../Versions/A/Headers/SDL_shape.h            |   65 +-
 .../Versions/A/Headers/SDL_stdinc.h           |   93 +-
 .../Versions/A/Headers/SDL_surface.h          |  166 +-
 .../Versions/A/Headers/SDL_system.h           |  113 +-
 .../Versions/A/Headers/SDL_syswm.h            |   19 +-
 .../Versions/A/Headers/SDL_thread.h           |   91 +-
 .../Versions/A/Headers/SDL_timer.h            |   58 +-
 .../Versions/A/Headers/SDL_touch.h            |   14 +-
 .../Versions/A/Headers/SDL_types.h            |    2 +-
 .../Versions/A/Headers/SDL_version.h          |   28 +-
 .../Versions/A/Headers/SDL_video.h            |  366 ++-
 .../Versions/A/Headers/SDL_vulkan.h           |   86 +-
 .../Versions/A/Headers/begin_code.h           |   25 +-
 .../Versions/A/Headers/close_code.h           |    2 +-
 .../Versions/A/Resources/Info.plist           |   18 +-
 .../Versions/A/Resources/License.txt          |    2 +-
 .../Versions/A/Resources/default.metallib     |  Bin 22174 -> 21952 bytes
 Xcode/macOS/SDL2.framework/Versions/A/SDL2    |  Bin 2839984 -> 3047536 bytes
 .../Versions/A/_CodeSignature/CodeResources   |  420 ++-
 .../Versions/A/_CodeSignature/CodeResources   |  224 ++
 Xcode/macOS/webp.framework/Versions/A/webp    |  Bin 1626668 -> 1729072 bytes
 .../showimage.xcodeproj/project.pbxproj       |    4 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL.h       |  124 +-
 .../tvOS/SDL2.framework/Headers/SDL_assert.h  |  131 +-
 .../tvOS/SDL2.framework/Headers/SDL_atomic.h  |  170 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_audio.h | 1313 ++++++---
 Xcode/tvOS/SDL2.framework/Headers/SDL_bits.h  |   17 +-
 .../SDL2.framework/Headers/SDL_blendmode.h    |  111 +-
 .../SDL2.framework/Headers/SDL_clipboard.h    |   37 +-
 .../tvOS/SDL2.framework/Headers/SDL_config.h  |    6 +-
 .../Headers/SDL_config_iphoneos.h             |   29 +-
 .../tvOS/SDL2.framework/Headers/SDL_copying.h |    2 +-
 .../tvOS/SDL2.framework/Headers/SDL_cpuinfo.h |  402 ++-
 .../tvOS/SDL2.framework/Headers/SDL_endian.h  |  157 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_error.h |   91 +-
 .../tvOS/SDL2.framework/Headers/SDL_events.h  |  572 +++-
 .../SDL2.framework/Headers/SDL_filesystem.h   |  137 +-
 .../Headers/SDL_gamecontroller.h              |  752 +++++-
 .../tvOS/SDL2.framework/Headers/SDL_gesture.h |   42 +-
 .../tvOS/SDL2.framework/Headers/SDL_haptic.h  |  523 ++--
 .../tvOS/SDL2.framework/Headers/SDL_hidapi.h  |  451 ++++
 Xcode/tvOS/SDL2.framework/Headers/SDL_hints.h | 2339 ++++++++++------
 .../SDL2.framework/Headers/SDL_joystick.h     |  768 +++++-
 .../SDL2.framework/Headers/SDL_keyboard.h     |  246 +-
 .../tvOS/SDL2.framework/Headers/SDL_keycode.h |   22 +-
 .../tvOS/SDL2.framework/Headers/SDL_loadso.h  |   50 +-
 .../tvOS/SDL2.framework/Headers/SDL_locale.h  |  103 +
 Xcode/tvOS/SDL2.framework/Headers/SDL_log.h   |  231 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_main.h  |   89 +-
 .../SDL2.framework/Headers/SDL_messagebox.h   |   93 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_metal.h |   60 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_misc.h  |   79 +
 Xcode/tvOS/SDL2.framework/Headers/SDL_mouse.h |  372 ++-
 Xcode/tvOS/SDL2.framework/Headers/SDL_mutex.h |  352 ++-
 Xcode/tvOS/SDL2.framework/Headers/SDL_name.h  |    2 +-
 .../tvOS/SDL2.framework/Headers/SDL_opengl.h  |    2 +-
 .../SDL2.framework/Headers/SDL_opengles.h     |    2 +-
 .../SDL2.framework/Headers/SDL_opengles2.h    |    4 +-
 .../tvOS/SDL2.framework/Headers/SDL_pixels.h  |  251 +-
 .../SDL2.framework/Headers/SDL_platform.h     |   41 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_power.h |   33 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_quit.h  |    2 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_rect.h  |  256 +-
 .../tvOS/SDL2.framework/Headers/SDL_render.h  | 1694 ++++++++----
 .../SDL2.framework/Headers/SDL_revision.h     |    2 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_rwops.h |  648 ++++-
 .../SDL2.framework/Headers/SDL_scancode.h     |    2 +-
 .../tvOS/SDL2.framework/Headers/SDL_sensor.h  |  144 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_shape.h |   65 +-
 .../tvOS/SDL2.framework/Headers/SDL_stdinc.h  |  173 +-
 .../tvOS/SDL2.framework/Headers/SDL_surface.h |  717 ++++-
 .../tvOS/SDL2.framework/Headers/SDL_system.h  |  433 ++-
 Xcode/tvOS/SDL2.framework/Headers/SDL_syswm.h |   95 +-
 .../tvOS/SDL2.framework/Headers/SDL_thread.h  |  395 ++-
 Xcode/tvOS/SDL2.framework/Headers/SDL_timer.h |  151 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_touch.h |   64 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_types.h |    2 +-
 .../tvOS/SDL2.framework/Headers/SDL_version.h |  118 +-
 Xcode/tvOS/SDL2.framework/Headers/SDL_video.h | 1726 ++++++++----
 .../tvOS/SDL2.framework/Headers/SDL_vulkan.h  |  275 +-
 .../tvOS/SDL2.framework/Headers/begin_code.h  |   37 +-
 .../tvOS/SDL2.framework/Headers/close_code.h  |    2 +-
 Xcode/tvOS/SDL2.framework/Info.plist          |  Bin 809 -> 812 bytes
 Xcode/tvOS/SDL2.framework/License.txt         |   19 +
 Xcode/tvOS/SDL2.framework/ReadMe.txt          |   32 +
 Xcode/tvOS/SDL2.framework/SDL2                |  Bin 3832936 -> 4204552 bytes
 Xcode/tvOS/SDL2.framework/default.metallib    |  Bin 22544 -> 21904 bytes
 199 files changed, 32337 insertions(+), 10141 deletions(-)
 create mode 100644 Xcode/iOS/SDL2.framework/Headers/SDL_hidapi.h
 create mode 100644 Xcode/iOS/SDL2.framework/Headers/SDL_locale.h
 create mode 100644 Xcode/iOS/SDL2.framework/Headers/SDL_misc.h
 create mode 100644 Xcode/iOS/SDL2.framework/License.txt
 create mode 100644 Xcode/iOS/SDL2.framework/ReadMe.txt
 create mode 100644 Xcode/macOS/SDL2.framework/Versions/A/Headers/SDL_hidapi.h
 create mode 100644 Xcode/macOS/webp.framework/Versions/A/_CodeSignature/CodeResources
 create mode 100644 Xcode/tvOS/SDL2.framework/Headers/SDL_hidapi.h
 create mode 100644 Xcode/tvOS/SDL2.framework/Headers/SDL_locale.h
 create mode 100644 Xcode/tvOS/SDL2.framework/Headers/SDL_misc.h
 create mode 100644 Xcode/tvOS/SDL2.framework/License.txt
 create mode 100644 Xcode/tvOS/SDL2.framework/ReadMe.txt

diff --git a/Xcode/SDL_image.xcodeproj/project.pbxproj b/Xcode/SDL_image.xcodeproj/project.pbxproj
index 9b8cd31..77c4d78 100644
--- a/Xcode/SDL_image.xcodeproj/project.pbxproj
+++ b/Xcode/SDL_image.xcodeproj/project.pbxproj
@@ -543,10 +543,6 @@
 		007288120F0DA5BA00C302A9 /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				FRAMEWORK_SEARCH_PATHS = (
-					"$(inherited)",
-					"$(SDKROOT)/System/iOSSupport/System/Library/Frameworks",
-				);
 				OTHER_LDFLAGS = (
 					"-weak_framework",
 					webp,
@@ -635,10 +631,6 @@
 		007288160F0DA5C400C302A9 /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				FRAMEWORK_SEARCH_PATHS = (
-					"$(inherited)",
-					"$(SDKROOT)/System/iOSSupport/System/Library/Frameworks",
-				);
 				OTHER_LDFLAGS = (
 					"-weak_framework",
 					webp,
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL.h b/Xcode/iOS/SDL2.framework/Headers/SDL.h
index 7ab7287..28778f3 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -42,6 +42,7 @@
 #include <SDL2/SDL_filesystem.h>
 #include <SDL2/SDL_gamecontroller.h>
 #include <SDL2/SDL_haptic.h>
+#include <SDL2/SDL_hidapi.h>
 #include <SDL2/SDL_hints.h>
 #include <SDL2/SDL_joystick.h>
 #include <SDL2/SDL_loadso.h>
@@ -59,6 +60,8 @@
 #include <SDL2/SDL_timer.h>
 #include <SDL2/SDL_version.h>
 #include <SDL2/SDL_video.h>
+#include <SDL2/SDL_locale.h>
+#include <SDL2/SDL_misc.h>
 
 #include <SDL2/begin_code.h>
 /* Set up for C function definitions, even when using C++ */
@@ -91,37 +94,130 @@ extern "C" {
 /* @} */
 
 /**
- *  This function initializes  the subsystems specified by \c flags
+ * Initialize the SDL library.
+ *
+ * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
+ * two may be used interchangeably. Though for readability of your code
+ * SDL_InitSubSystem() might be preferred.
+ *
+ * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
+ * subsystems are initialized by default. Message boxes
+ * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
+ * video subsystem, in hopes of being useful in showing an error dialog when
+ * SDL_Init fails. You must specifically initialize other subsystems if you
+ * use them in your application.
+ *
+ * Logging (such as SDL_Log) works without initialization, too.
+ *
+ * `flags` may be any of the following OR'd together:
+ *
+ * - `SDL_INIT_TIMER`: timer subsystem
+ * - `SDL_INIT_AUDIO`: audio subsystem
+ * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
+ *   subsystem
+ * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
+ *   events subsystem
+ * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
+ * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
+ *   initializes the joystick subsystem
+ * - `SDL_INIT_EVENTS`: events subsystem
+ * - `SDL_INIT_EVERYTHING`: all of the above subsystems
+ * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
+ *
+ * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
+ * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
+ * call SDL_Quit() to force shutdown). If a subsystem is already loaded then
+ * this call will increase the ref-count and return.
+ *
+ * \param flags subsystem initialization flags
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_InitSubSystem
+ * \sa SDL_Quit
+ * \sa SDL_SetMainReady
+ * \sa SDL_WasInit
  */
 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
 
 /**
- *  This function initializes specific SDL subsystems
+ * Compatibility function to initialize the SDL library.
+ *
+ * In SDL2, this function and SDL_Init() are interchangeable.
  *
- *  Subsystem initialization is ref-counted, you must call
- *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
- *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
- *  If a subsystem is already loaded then this call will
- *  increase the ref-count and return.
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
+ * \returns 0 on success or a negative error code on failure; call
+ *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_Init
+ * \sa SDL_Quit
+ * \sa SDL_QuitSubSystem
  */
 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
 
 /**
- *  This function cleans up specific SDL subsystems
+ * Shut down specific SDL subsystems.
+ *
+ * If you start a subsystem using a call to that subsystem's init function
+ * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
+ * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
+ * that subsystem's quit function (SDL_VideoQuit()) directly instead. But
+ * generally, you should not be using those functions directly anyhow; use
+ * SDL_Init() instead.
+ *
+ * You still need to call SDL_Quit() even if you close all open subsystems
+ * with SDL_QuitSubSystem().
+ *
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_InitSubSystem
+ * \sa SDL_Quit
  */
 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
 
 /**
- *  This function returns a mask of the specified subsystems which have
- *  previously been initialized.
+ * Get a mask of the specified subsystems which are currently initialized.
+ *
+ * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
+ * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
+ *          returns the initialization status of the specified subsystems.
+ *
+ *          The return value does not include SDL_INIT_NOPARACHUTE.
  *
- *  If \c flags is 0, it returns a mask of all initialized subsystems.
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_Init
+ * \sa SDL_InitSubSystem
  */
 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
 
 /**
- *  This function cleans up all initialized subsystems. You should
- *  call it upon all exit conditions.
+ * Clean up all initialized subsystems.
+ *
+ * You should call this function even if you have already shutdown each
+ * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
+ * function even in the case of errors in initialization.
+ *
+ * If you start a subsystem using a call to that subsystem's init function
+ * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
+ * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
+ * it down before calling SDL_Quit(). But generally, you should not be using
+ * those functions directly anyhow; use SDL_Init() instead.
+ *
+ * You can use this function with atexit() to ensure that it is run when your
+ * application is shutdown, but it is not wise to do this from a library or
+ * other dynamically loaded code.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_Init
+ * \sa SDL_QuitSubSystem
  */
 extern DECLSPEC void SDLCALL SDL_Quit(void);
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h b/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h
index 969ceda..835e3ea 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -53,6 +53,10 @@ assert can have unique static variables associated with it.
     #define SDL_TriggerBreakpoint() __debugbreak()
 #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
     #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
+#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) )  /* this might work on other ARM targets, but this is a known quantity... */
+    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
+#elif defined(__APPLE__) && defined(__arm__)
+    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
 #elif defined(__386__) && defined(__WATCOMC__)
     #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
 #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
@@ -185,92 +189,121 @@ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
 #define SDL_assert_always(condition) SDL_enabled_assert(condition)
 
 
+/**
+ * A callback that fires when an SDL assertion fails.
+ *
+ * \param data a pointer to the SDL_AssertData structure corresponding to the
+ *             current assertion
+ * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
+ * \returns an SDL_AssertState value indicating how to handle the failure.
+ */
 typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
                                  const SDL_AssertData* data, void* userdata);
 
 /**
- *  \brief Set an application-defined assertion handler.
+ * Set an application-defined assertion handler.
  *
- *  This allows an app to show its own assertion UI and/or force the
- *  response to an assertion failure. If the app doesn't provide this, SDL
- *  will try to do the right thing, popping up a system-specific GUI dialog,
- *  and probably minimizing any fullscreen windows.
+ * This function allows an application to show its own assertion UI and/or
+ * force the response to an assertion failure. If the application doesn't
+ * provide this, SDL will try to do the right thing, popping up a
+ * system-specific GUI dialog, and probably minimizing any fullscreen windows.
  *
- *  This callback may fire from any thread, but it runs wrapped in a mutex, so
- *  it will only fire from one thread at a time.
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
+ * it will only fire from one thread at a time.
  *
- *  Setting the callback to NULL restores SDL's original internal handler.
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
  *
- *  This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
+ * \param handler the SDL_AssertionHandler function to call when an assertion
+ *                fails or NULL for the default handler
+ * \param userdata a pointer that is passed to `handler`
  *
- *  Return SDL_AssertState value of how to handle the assertion failure.
+ * \since This function is available since SDL 2.0.0.
  *
- *  \param handler Callback function, called when an assertion fails.
- *  \param userdata A pointer passed to the callback as-is.
+ * \sa SDL_GetAssertionHandler
  */
 extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
                                             SDL_AssertionHandler handler,
                                             void *userdata);
 
 /**
- *  \brief Get the default assertion handler.
+ * Get the default assertion handler.
  *
- *  This returns the function pointer that is called by default when an
- *   assertion is triggered. This is an internal function provided by SDL,
- *   that is used for assertions when SDL_SetAssertionHandler() hasn't been
- *   used to provide a different function.
+ * This returns the function pointer that is called by default when an
+ * assertion is triggered. This is an internal function provided by SDL, that
+ * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
+ * provide a different function.
  *
- *  \return The default SDL_AssertionHandler that is called when an assert triggers.
+ * \returns the default SDL_AssertionHandler that is called when an assert
+ *          triggers.
+ *
+ * \since This function is available since SDL 2.0.2.
+ *
+ * \sa SDL_GetAssertionHandler
  */
 extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
 
 /**
- *  \brief Get the current assertion handler.
+ * Get the current assertion handler.
+ *
+ * This returns the function pointer that is called when an assertion is
+ * triggered. This is either the value last passed to
+ * SDL_SetAssertionHandler(), or if no application-specified function is set,
+ * is equivalent to calling SDL_GetDefaultAssertionHandler().
  *
- *  This returns the function pointer that is called when an assertion is
- *   triggered. This is either the value last passed to
- *   SDL_SetAssertionHandler(), or if no application-specified function is
- *   set, is equivalent to calling SDL_GetDefaultAssertionHandler().
+ * The parameter `puserdata` is a pointer to a void*, which will store the
+ * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
+ * will always be NULL for the default handler. If you don't care about this
+ * data, it is safe to pass a NULL pointer to this function to ignore it.
  *
- *   \param puserdata Pointer to a void*, which will store the "userdata"
- *                    pointer that was passed to SDL_SetAssertionHandler().
- *                    This value will always be NULL for the default handler.
- *                    If you don't care about this data, it is safe to pass
- *                    a NULL pointer to this function to ignore it.
- *  \return The SDL_AssertionHandler that is called when an assert triggers.
+ * \param puserdata pointer which is filled with the "userdata" pointer that
+ *                  was passed to SDL_SetAssertionHandler()
+ * \returns the SDL_AssertionHandler that is called when an assert triggers.
+ *
+ * \since This function is available since SDL 2.0.2.
+ *
+ * \sa SDL_SetAssertionHandler
  */
 extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
 
 /**
- *  \brief Get a list of all assertion failures.
+ * Get a list of all assertion failures.
+ *
+ * This function gets all assertions triggered since the last call to
+ * SDL_ResetAssertionReport(), or the start of the program.
  *
- *  Get all assertions triggered since last call to SDL_ResetAssertionReport(),
- *  or the start of the program.
+ * The proper way to examine this data looks something like this:
  *
- *  The proper way to examine this data looks something like this:
+ * ```c
+ * const SDL_AssertData *item = SDL_GetAssertionReport();
+ * while (item) {
+ *    printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
+ *           item->condition, item->function, item->filename,
+ *           item->linenum, item->trigger_count,
+ *           item->always_ignore ? "yes" : "no");
+ *    item = item->next;
+ * }
+ * ```
  *
- *  <code>
- *  const SDL_AssertData *item = SDL_GetAssertionReport();
- *  while (item) {
- *      printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
- *             item->condition, item->function, item->filename,
- *             item->linenum, item->trigger_count,
- *             item->always_ignore ? "yes" : "no");
- *      item = item->next;
- *  }
- *  </code>
+ * \returns a list of all failed assertions or NULL if the list is empty. This
+ *          memory should not be modified or freed by the application.
  *
- *  \return List of all assertions.
- *  \sa SDL_ResetAssertionReport
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_ResetAssertionReport
  */
 extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
 
 /**
- *  \brief Reset the list of all assertion failures.
+ * Clear the list of all assertion failures.
+ *
+ * This function will clear the list of all assertions triggered up to that
+ * point. Immediately following this call, SDL_GetAssertionReport will return
+ * no items. In addition, any previously-triggered assertions will be reset to
+ * a trigger_count of zero, and their always_ignore state will be false.
  *
- *  Reset list of all assertions triggered.
+ * \since This function is available since SDL 2.0.0.
  *
- *  \sa SDL_GetAssertionReport
+ * \sa SDL_GetAssertionReport
  */
 extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
 
diff --git a/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h b/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h
index 189384b..02a93fb 100644
--- a/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h
+++ b/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -89,25 +89,51 @@ extern "C" {
 typedef int SDL_SpinLock;
 
 /**
- * \brief Try to lock a spin lock by setting it to a non-zero value.
+ * Try to lock a spin lock by setting it to a non-zero value.
  *
- * \param lock Points to the lock.
+ * ***Please note that spinlocks are dangerous if you don't know what you're
+ * doing. Please be careful using any sort of spinlock!***
  *
- * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
+ * \param lock a pointer to a lock variable
+ * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
+ *          held.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_AtomicLock
+ * \sa SDL_AtomicUnlock
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
 
 /**
- * \brief Lock a spin lock by setting it to a non-zero value.
+ * Lock a spin lock by setting it to a non-zero value.
+ *
+ * ***Please note that spinlocks are dangerous if you don't know what you're
+ * doing. Please be careful using any sort of spinlock!***
+ *
+ * \param lock a pointer to a lock variable
+ *
+ * \since This function is available since SDL 2.0.0.
  *
- * \param lock Points to the lock.
+ * \sa SDL_AtomicTryLock
+ * \sa SDL_AtomicUnlock
  */
 extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
 
 /**
- * \brief Unlock a spin lock by setting it to 0. Always returns immediately
+ * Unlock a spin lock by setting it to 0.
+ *
+ * Always returns immediately.
+ *
+ * ***Please note that spinlocks are dangerous if you don't know what you're
+ * doing. Please be careful using any sort of spinlock!***
+ *
+ * \param lock a pointer to a lock variable
+ *
+ * \since This function is available since SDL 2.0.0.
  *
- *

(Patch may be truncated, please check the link at the top of this post.)