Since someone was bound to do it, here’s Quake 3 Arena with an SDL backend:
Uses SDL for GL context management, audio, and joystick.
–ryan.
Since someone was bound to do it, here’s Quake 3 Arena with an SDL backend:
Uses SDL for GL context management, audio, and joystick.
–ryan.
Since someone was bound to do it, here’s Quake 3 Arena with an SDL backend:
Uses SDL for GL context management, audio, and joystick.
Yay!
-Sam Lantinga, Software Engineer, Blizzard Entertainment