SDL in Quake 3

Since someone was bound to do it, here’s Quake 3 Arena with an SDL backend:

http://icculus.org/quake3/

Uses SDL for GL context management, audio, and joystick.

–ryan.

Since someone was bound to do it, here’s Quake 3 Arena with an SDL backend:

http://icculus.org/quake3/

Uses SDL for GL context management, audio, and joystick.

Yay! :slight_smile:
-Sam Lantinga, Software Engineer, Blizzard Entertainment