From 6af0448af95fe2d089db3e2b4f1218dab3e76116 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sun, 6 Aug 2023 10:45:11 -0400
Subject: [PATCH] include: fixed a typo in SDL_RenderGetMetalCommandEncoder
docs.
(cherry picked from commit 8087c0a5d2e2e47b7841cdd9d3fdff8cfb23e241)
---
include/SDL3/SDL_render.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index f281f313fb2f..d33b99bbf410 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -1554,7 +1554,7 @@ extern DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
* SDL a drawable to render to, which might happen if the window is
* hidden/minimized/offscreen. This doesn't apply to command encoders for
- * render targets, just the window's backbacker. Check your return values!
+ * render targets, just the window's backbuffer. Check your return values!
*
* \param renderer The renderer to query
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the