SDL inside SDL

Just playing with Qemu and the Raspberry Pi Debian image… So QEmu uses
SDL, boots up the ARM image and into Debian, then I compiled my little SDL
app (in the emulator) and ran it, both in direct framebuffer mode
(640x480) and under X in the emulator.

So an SDL application was running inside another SDL application…

Well it amused me for a moment!

Gordon

Gordon Henderson wrote:

Just playing with Qemu and the Raspberry Pi Debian image… So QEmu uses
SDL, boots up the ARM image and into Debian, then I compiled my little
SDL app (in the emulator) and ran it, both in direct framebuffer mode
(640x480) and under X in the emulator.

So an SDL application was running inside another SDL application…

Well it amused me for a moment!

Gordon

Neat, I’ve done something similar by running a Mac OS 9 port of my SDL
app in the SheepShaver emulator, which uses SDL for graphics. The
emulated app ran at a pretty good speed.

The Android simulator uses SDL as well.

Jonny DOn Tue, Mar 13, 2012 at 7:52 PM, Bl0ckeduser wrote:

Gordon Henderson wrote:

Just playing with Qemu and the Raspberry Pi Debian image… So QEmu uses
SDL, boots up the ARM image and into Debian, then I compiled my little SDL
app (in the emulator) and ran it, both in direct framebuffer mode (640x480)
and under X in the emulator.

So an SDL application was running inside another SDL application…

Well it amused me for a moment!

Gordon

Neat, I’ve done something similar by running a Mac OS 9 port of my SDL app
in the SheepShaver emulator, which uses SDL for graphics. The emulated app
ran at a pretty good speed.

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