SDL: invert cursor_visible to hide_cursor

From 441e7e488ffdfa7d9a864b829ad89c8e2c99bf6a Mon Sep 17 00:00:00 2001
From: expikr <[EMAIL REDACTED]>
Date: Sun, 27 Apr 2025 13:48:31 +0800
Subject: [PATCH] invert cursor_visible to hide_cursor

---
 src/events/SDL_mouse.c               | 4 ++--
 src/events/SDL_mouse_c.h             | 2 +-
 src/video/wayland/SDL_waylandmouse.c | 2 +-
 3 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 65ddeee0bd4cc..9d47e4ad7ddd6 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -229,7 +229,7 @@ static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const
 {
     SDL_Mouse *mouse = (SDL_Mouse *)userdata;
 
-    mouse->relative_mode_cursor_visible = SDL_GetStringBoolean(hint, false);
+    mouse->relative_mode_hide_cursor = !(SDL_GetStringBoolean(hint, false));
 
     SDL_SetCursor(NULL); // Update cursor visibility
 }
@@ -1635,7 +1635,7 @@ bool SDL_SetCursor(SDL_Cursor *cursor)
         }
     }
 
-    if (cursor && (!mouse->focus || (mouse->cursor_visible && (!mouse->relative_mode || mouse->relative_mode_cursor_visible)))) {
+    if (cursor && (!mouse->focus || (mouse->cursor_visible && (!mouse->relative_mode || !mouse->relative_mode_hide_cursor)))) {
         if (mouse->ShowCursor) {
             mouse->ShowCursor(cursor);
         }
diff --git a/src/events/SDL_mouse_c.h b/src/events/SDL_mouse_c.h
index 9162e250fefe4..5acb48f3622a2 100644
--- a/src/events/SDL_mouse_c.h
+++ b/src/events/SDL_mouse_c.h
@@ -114,7 +114,7 @@ typedef struct
     bool has_position;
     bool relative_mode;
     bool relative_mode_warp_motion;
-    bool relative_mode_cursor_visible;
+    bool relative_mode_hide_cursor;
     bool relative_mode_center;
     bool warp_emulation_hint;
     bool warp_emulation_active;
diff --git a/src/video/wayland/SDL_waylandmouse.c b/src/video/wayland/SDL_waylandmouse.c
index e5e2502a95e62..b7662e479892e 100644
--- a/src/video/wayland/SDL_waylandmouse.c
+++ b/src/video/wayland/SDL_waylandmouse.c
@@ -1118,7 +1118,7 @@ void Wayland_SeatUpdateCursor(SDL_WaylandSeat *seat)
     if (pointer_focus) {
         const bool has_relative_focus = Wayland_SeatHasRelativePointerFocus(seat);
 
-        if (!seat->display->relative_mode_enabled || !has_relative_focus || mouse->relative_mode_cursor_visible) {
+        if (!seat->display->relative_mode_enabled || !has_relative_focus || !mouse->relative_mode_hide_cursor) {
             const SDL_HitTestResult rc = pointer_focus->hit_test_result;
 
             if ((seat->display->relative_mode_enabled && has_relative_focus) ||